--- a/hedgewars/uTextures.pas Sun Jan 26 10:20:42 2014 +0400
+++ b/hedgewars/uTextures.pas Mon Jan 27 00:33:42 2014 +0400
@@ -146,13 +146,13 @@
// invisible pixels get colors from visible neighbors
if cpi then
begin
- row1^[i]:= row1^[i-1] and not AMask;
+ row1^[i]:= row1^[i-1] and (not AMask);
// as this pixel is invisible and already colored correctly now, no point in further comparing it
lpi:= cpi;
continue;
end
else
- row1^[i-1]:= row1^[i] and not AMask;
+ row1^[i-1]:= row1^[i] and (not AMask);
end;
end;
lpi:= cpi;
@@ -163,9 +163,9 @@
if cpi <> bpi then
begin
if cpi then
- row1^[i]:= row2^[i+ioffset] and not AMask
+ row1^[i]:= row2^[i+ioffset] and (not AMask)
else
- row2^[i+ioffset]:= row1^[i] and not AMask;
+ row2^[i+ioffset]:= row1^[i] and (not AMask);
end;
end;
end;