--- a/project_files/HedgewarsMobile/Classes/ObjcExports.m Sat Dec 11 01:00:00 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m Sat Dec 11 01:55:16 2010 +0100
@@ -96,6 +96,7 @@
}
void clearView() {
+ // don't use any engine calls here as this function is called every time the ammomenu is opened
UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow];
UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG];
@@ -166,6 +167,7 @@
gAudioSessionInited = YES;
}
UInt32 propertySize = sizeof(CFStringRef);
+ BOOL muteResult = NO;
// this checks if there is volume
Float32 volume;
@@ -179,9 +181,10 @@
n = AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
if (n != 0)
DLog( @"AudioSessionGetProperty 'audioRoute': %d", n );
- NSString *result = (NSString *)state;
- BOOL muteResult = ([result length] == 0);
- releaseAndNil(result);
-
+ else {
+ NSString *result = (NSString *)state;
+ muteResult = ([result length] == 0);
+ releaseAndNil(result);
+ }
return volumeResult || muteResult;
}