--- a/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m Fri Sep 30 22:33:28 2011 -0400
+++ b/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m Sun Oct 02 00:57:04 2011 +0200
@@ -20,9 +20,7 @@
#import "SingleWeaponViewController.h"
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-#import "PascalImports.h"
+
@implementation SingleWeaponViewController
@synthesize weaponName, description, ammoStoreImage;
@@ -165,10 +163,10 @@
weaponCell.delegate = self;
}
- int size = 32 * getScreenScale();
- int corners = 8 * getScreenScale();
- int x = ((row*size)/(int)(self.ammoStoreImage.size.height*getScreenScale()))*size;
- int y = (row*size)%(int)(self.ammoStoreImage.size.height*getScreenScale());
+ int size = 32 * [[UIScreen mainScreen] scale];
+ int corners = 8 * [[UIScreen mainScreen] scale];
+ int x = ((row*size)/(int)(self.ammoStoreImage.size.height * [[UIScreen mainScreen] scale]))*size;
+ int y = (row*size)%(int)(self.ammoStoreImage.size.height * [[UIScreen mainScreen] scale]);
UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, size, size)] makeRoundCornersOfSize:CGSizeMake(corners, corners)];
weaponCell.weaponIcon.image = img;