hedgewars/uConsts.pas
changeset 3667 9359a70df013
parent 3638 33ee433749ba
child 3668 3f7a95234d8a
--- a/hedgewars/uConsts.pas	Fri Jul 23 22:14:56 2010 +0400
+++ b/hedgewars/uConsts.pas	Sat Jul 24 23:23:10 2010 +0200
@@ -908,15 +908,15 @@
             (FileName:             'BirdyLay.ogg'; Path: ptSounds),// sndBirdyLay
             (FileName:              'Whistle.ogg'; Path: ptSounds),// sndWhistle
             (FileName:             'beewater.ogg'; Path: ptSounds),// sndBeeWater
-            (FileName:                  '1C.ogg'; Path: ptSounds),// sndPiano0
-            (FileName:                  '2D.ogg'; Path: ptSounds),// sndPiano1
-            (FileName:                  '3E.ogg'; Path: ptSounds),// sndPiano2
-            (FileName:                  '4F.ogg'; Path: ptSounds),// sndPiano3
-            (FileName:                  '5G.ogg'; Path: ptSounds),// sndPiano4
-            (FileName:                  '6A.ogg'; Path: ptSounds),// sndPiano5
-            (FileName:                  '7B.ogg'; Path: ptSounds),// sndPiano6
-            (FileName:                  '8C.ogg'; Path: ptSounds),// sndPiano7
-            (FileName:                  '9D.ogg'; Path: ptSounds),// sndPiano8
+            (FileName:                   '1C.ogg'; Path: ptSounds),// sndPiano0
+            (FileName:                   '2D.ogg'; Path: ptSounds),// sndPiano1
+            (FileName:                   '3E.ogg'; Path: ptSounds),// sndPiano2
+            (FileName:                   '4F.ogg'; Path: ptSounds),// sndPiano3
+            (FileName:                   '5G.ogg'; Path: ptSounds),// sndPiano4
+            (FileName:                   '6A.ogg'; Path: ptSounds),// sndPiano5
+            (FileName:                   '7B.ogg'; Path: ptSounds),// sndPiano6
+            (FileName:                   '8C.ogg'; Path: ptSounds),// sndPiano7
+            (FileName:                   '9D.ogg'; Path: ptSounds),// sndPiano8
             (FileName:                 'skip.ogg'; Path: ptSounds),// sndSkip
             (FileName:          'shotgunfire.ogg'; Path: ptSounds) // sndSineGun
             );