cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
changeset 3479 972ae3ec178a
parent 3463 23c50be687a9
child 3487 b1d00f1950c8
--- a/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m	Sun May 23 19:37:31 2010 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m	Sun May 23 22:05:59 2010 +0000
@@ -88,9 +88,8 @@
 	const char **gameArgs = [setup getSettings];
 	[setup release];
 
-    //NSLog(@"%@",[[[UIApplication sharedApplication] windows]);
     // since the sdlwindow is not yet created, we add the overlayController with a delay
-    [self performSelector:@selector(later) withObject:nil afterDelay:4];
+    [self performSelector:@selector(displayOverlayLater) withObject:nil afterDelay:4];
     
     // this is the pascal fuction that starts the game (wrapped around isInGame)
     isInGame = YES;
@@ -98,7 +97,6 @@
     isInGame = NO;
     
     free(gameArgs);
-    //[overlayController.view removeFromSuperview];
     
     [UIView beginAnimations:@"inserting main controller" context:NULL];
 	[UIView setAnimationDuration:1];
@@ -106,7 +104,7 @@
 	[UIView commitAnimations];
 }
 
--(void) later {
+-(void) displayOverlayLater {
     // overlay with controls, become visible after 4 seconds, with a transparency effect
     OverlayViewController *overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];