--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/MGSplitViewController/MGSplitCornersView.m Thu Feb 09 19:05:52 2012 +0100
@@ -0,0 +1,241 @@
+//
+// MGSplitCornersView.m
+// MGSplitView
+//
+// Created by Matt Gemmell on 28/07/2010.
+// Copyright 2010 Instinctive Code.
+//
+
+#import "MGSplitCornersView.h"
+
+
+@implementation MGSplitCornersView
+
+
+#pragma mark -
+#pragma mark Setup and teardown
+
+
+- (id)initWithFrame:(CGRect)frame
+{
+ if ((self = [super initWithFrame:frame])) {
+ self.contentMode = UIViewContentModeRedraw;
+ self.userInteractionEnabled = NO;
+ self.opaque = NO;
+ self.backgroundColor = [UIColor clearColor];
+ cornerRadius = 0.0; // actual value is set by the splitViewController.
+ cornersPosition = MGCornersPositionLeadingVertical;
+ }
+
+ return self;
+}
+
+
+- (void)dealloc
+{
+ self.cornerBackgroundColor = nil;
+
+ [super dealloc];
+}
+
+
+#pragma mark -
+#pragma mark Geometry helpers
+
+
+double deg2Rad(double degrees)
+{
+ // Converts degrees to radians.
+ return degrees * (M_PI / 180.0);
+}
+
+
+double rad2Deg(double radians)
+{
+ // Converts radians to degrees.
+ return radians * (180 / M_PI);
+}
+
+
+#pragma mark -
+#pragma mark Drawing
+
+
+- (void)drawRect:(CGRect)rect
+{
+ // Draw two appropriate corners, with cornerBackgroundColor behind them.
+ if (cornerRadius > 0) {
+ if (NO) { // just for debugging.
+ [[UIColor redColor] set];
+ UIRectFill(self.bounds);
+ }
+
+ float maxX = CGRectGetMaxX(self.bounds);
+ float maxY = CGRectGetMaxY(self.bounds);
+ UIBezierPath *path = [UIBezierPath bezierPath];
+ CGPoint pt = CGPointZero;
+ switch (cornersPosition) {
+ case MGCornersPositionLeadingVertical: // top of screen for a left/right split
+ [path moveToPoint:pt];
+ pt.y += cornerRadius;
+ [path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:deg2Rad(90) endAngle:0 clockwise:YES]];
+ pt.x += cornerRadius;
+ pt.y -= cornerRadius;
+ [path addLineToPoint:pt];
+ [path addLineToPoint:CGPointZero];
+ [path closePath];
+
+ pt.x = maxX - cornerRadius;
+ pt.y = 0;
+ [path moveToPoint:pt];
+ pt.y = maxY;
+ [path addLineToPoint:pt];
+ pt.x += cornerRadius;
+ [path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:deg2Rad(180) endAngle:deg2Rad(90) clockwise:YES]];
+ pt.y -= cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x -= cornerRadius;
+ [path addLineToPoint:pt];
+ [path closePath];
+
+ break;
+
+ case MGCornersPositionTrailingVertical: // bottom of screen for a left/right split
+ pt.y = maxY;
+ [path moveToPoint:pt];
+ pt.y -= cornerRadius;
+ [path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:deg2Rad(270) endAngle:deg2Rad(360) clockwise:NO]];
+ pt.x += cornerRadius;
+ pt.y += cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x -= cornerRadius;
+ [path addLineToPoint:pt];
+ [path closePath];
+
+ pt.x = maxX - cornerRadius;
+ pt.y = maxY;
+ [path moveToPoint:pt];
+ pt.y -= cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x += cornerRadius;
+ [path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:deg2Rad(180) endAngle:deg2Rad(270) clockwise:NO]];
+ pt.y += cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x -= cornerRadius;
+ [path addLineToPoint:pt];
+ [path closePath];
+
+ break;
+
+ case MGCornersPositionLeadingHorizontal: // left of screen for a top/bottom split
+ pt.x = 0;
+ pt.y = cornerRadius;
+ [path moveToPoint:pt];
+ pt.y -= cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x += cornerRadius;
+ [path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:deg2Rad(180) endAngle:deg2Rad(270) clockwise:NO]];
+ pt.y += cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x -= cornerRadius;
+ [path addLineToPoint:pt];
+ [path closePath];
+
+ pt.x = 0;
+ pt.y = maxY - cornerRadius;
+ [path moveToPoint:pt];
+ pt.y = maxY;
+ [path addLineToPoint:pt];
+ pt.x += cornerRadius;
+ [path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:deg2Rad(180) endAngle:deg2Rad(90) clockwise:YES]];
+ pt.y -= cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x -= cornerRadius;
+ [path addLineToPoint:pt];
+ [path closePath];
+
+ break;
+
+ case MGCornersPositionTrailingHorizontal: // right of screen for a top/bottom split
+ pt.y = cornerRadius;
+ [path moveToPoint:pt];
+ pt.y -= cornerRadius;
+ [path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:deg2Rad(270) endAngle:deg2Rad(360) clockwise:NO]];
+ pt.x += cornerRadius;
+ pt.y += cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x -= cornerRadius;
+ [path addLineToPoint:pt];
+ [path closePath];
+
+ pt.y = maxY - cornerRadius;
+ [path moveToPoint:pt];
+ pt.y += cornerRadius;
+ [path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:deg2Rad(90) endAngle:0 clockwise:YES]];
+ pt.x += cornerRadius;
+ pt.y -= cornerRadius;
+ [path addLineToPoint:pt];
+ pt.x -= cornerRadius;
+ [path addLineToPoint:pt];
+ [path closePath];
+
+ break;
+
+ default:
+ break;
+ }
+
+ [self.cornerBackgroundColor set];
+ [path fill];
+ }
+}
+
+
+#pragma mark -
+#pragma mark Accessors and properties
+
+
+- (void)setCornerRadius:(float)newRadius
+{
+ if (newRadius != cornerRadius) {
+ cornerRadius = newRadius;
+ [self setNeedsDisplay];
+ }
+}
+
+
+- (void)setSplitViewController:(MGSplitViewController *)theController
+{
+ if (theController != splitViewController) {
+ splitViewController = theController;
+ [self setNeedsDisplay];
+ }
+}
+
+
+- (void)setCornersPosition:(MGCornersPosition)posn
+{
+ if (cornersPosition != posn) {
+ cornersPosition = posn;
+ [self setNeedsDisplay];
+ }
+}
+
+
+- (void)setCornerBackgroundColor:(UIColor *)color
+{
+ if (color != cornerBackgroundColor) {
+ [cornerBackgroundColor release];
+ cornerBackgroundColor = [color retain];
+ [self setNeedsDisplay];
+ }
+}
+
+
+@synthesize cornerRadius;
+@synthesize splitViewController;
+@synthesize cornersPosition;
+@synthesize cornerBackgroundColor;
+
+
+@end