--- a/hedgewars/uScript.pas Wed Aug 24 13:33:53 2011 -0400
+++ b/hedgewars/uScript.pas Wed Aug 24 15:09:41 2011 -0400
@@ -940,6 +940,25 @@
lc_addammo:= 0
end;
+function lc_getammocount(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+ ammo : PAmmo;
+begin
+ if (lua_gettop(L) = 2) then
+ begin
+ gear:= GearByUID(lua_tointeger(L, 1));
+ if (gear <> nil) and (gear^.Hedgehog <> nil) then
+ begin
+ ammo:= GetAmmoEntry(gear^.Hedgehog^, TAmmoType(lua_tointeger(L, 2)));
+ if ammo^.AmmoType = amNothing then lua_pushinteger(L, 0)
+ else lua_pushinteger(L, ammo^.Count)
+ end
+ else lua_pushinteger(L, 0)
+ end
+ else LuaError('Lua: Wrong number of parameters passed to GetAmmoCount!');
+ lc_getammocount:= 0
+end;
+
function lc_sethealth(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
@@ -1544,6 +1563,8 @@
// push game variables so they may be modified by the script
ScriptSetInteger('GameFlags', GameFlags);
ScriptSetString('Seed', cSeed);
+ScriptSetInteger('TemplateFilter', cTemplateFilter);
+ScriptSetInteger('MapGen', cMapGen);
ScriptSetInteger('ScreenHeight', cScreenHeight);
ScriptSetInteger('ScreenWidth', cScreenWidth);
ScriptSetInteger('TurnTime', cHedgehogTurnTime);
@@ -1568,6 +1589,8 @@
// pop game variables
ParseCommand('seed ' + ScriptGetString('Seed'), true);
+ParseCommand('template_filter ' + IntToStr(ScriptGetInteger('TemplateFilter')), true);
+ParseCommand('mapgen' + IntToStr(ScriptGetInteger('MapGen')), true);
ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true);
ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true);
ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true);
@@ -1627,6 +1650,7 @@
ScriptSetInteger('GameTime', GameTicks);
ScriptSetInteger('RealTime', RealTicks);
ScriptSetInteger('TotalRounds', TotalRounds);
+ScriptSetInteger('WaterLine', cWaterLine);
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID)
else
@@ -1904,6 +1928,7 @@
lua_register(luaState, 'AddTeam', @lc_addteam);
lua_register(luaState, 'AddHog', @lc_addhog);
lua_register(luaState, 'AddAmmo', @lc_addammo);
+lua_register(luaState, 'GetAmmoCount', @lc_getammocount);
lua_register(luaState, 'SetHealth', @lc_sethealth);
lua_register(luaState, 'GetHealth', @lc_gethealth);
lua_register(luaState, 'SetEffect', @lc_seteffect);