--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua Fri Jun 01 12:42:44 2012 +0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua Sat Jun 02 16:25:13 2012 -0400
@@ -111,11 +111,11 @@
-- Note that there are 1000 ticks within one second.
-- You shouldn't try to calculate too complicated
-- code here as this might slow down your game.
-function onGameTick()
+function onGameTick20()
-- If time's up, set the game to be lost.
-- We actually check the time to be "1 ms" as it
-- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft == 1 and score < score_goal then
+ if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal then
game_lost = true
-- ... and show a short message.
ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
@@ -133,7 +133,7 @@
EndGame()
else
-- ... or just lower the timer by 1.
- end_timer = end_timer - 1
+ end_timer = end_timer - 20
-- Reset the time left to stop the timer
TurnTimeLeft = time_goal
end
@@ -150,8 +150,8 @@
-- This function is called when a new gear is added.
-- We don't need it for this training, so we can
-- keep it empty.
-function onGearAdd(gear)
-end
+-- function onGearAdd(gear)
+-- end
-- This function is called before a gear is destroyed.
-- We use it to count the number of targets destroyed.