--- a/hedgewars/uVisualGears.pas Mon Jan 14 17:59:32 2019 +0100
+++ b/hedgewars/uVisualGears.pas Mon Jan 14 00:34:56 2019 +0100
@@ -74,7 +74,7 @@
for i:= 0 to 6 do
begin
- t:= VisualGearLayers[i];
+ t:= VisualGearLayersStart[i];
while t <> nil do
begin
Gear:= t;
@@ -93,7 +93,7 @@
for i:= 2 to 6 do
if i <> 3 then
begin
- t:= VisualGearLayers[i];
+ t:= VisualGearLayersStart[i];
while t <> nil do
begin
Gear:= t;
@@ -154,7 +154,7 @@
case Layer of
// this layer is very distant in the background when stereo
0: begin
- Gear:= VisualGearLayers[0];
+ Gear:= VisualGearLayersStart[0];
while Gear <> nil do
begin
if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint);
@@ -189,7 +189,7 @@
end;
// this layer is on the land level (which is close but behind the screen plane) when stereo
1: begin
- Gear:= VisualGearLayers[1];
+ Gear:= VisualGearLayersStart[1];
while Gear <> nil do
begin
if Gear^.Tint <> $FFFFFFFF then
@@ -248,7 +248,7 @@
end;
// this layer is on the screen plane (depth = 0) when stereo
3: begin
- Gear:= VisualGearLayers[3];
+ Gear:= VisualGearLayersStart[3];
while Gear <> nil do
begin
tinted:= false;
@@ -307,7 +307,7 @@
end;
// this layer is outside the screen when stereo
2: begin
- Gear:= VisualGearLayers[2];
+ Gear:= VisualGearLayersStart[2];
while Gear <> nil do
begin
tinted:= false;
@@ -382,7 +382,7 @@
end;
// this layer is half-way between the screen plane (depth = 0) when in stereo, and the land
4: begin
- Gear:= VisualGearLayers[4];
+ Gear:= VisualGearLayersStart[4];
while Gear <> nil do
begin
if Gear^.Tint <> $FFFFFFFF then
@@ -408,7 +408,7 @@
end;
// this layer is on the screen plane (depth = 0) when stereo, but just behind the land
5: begin
- Gear:= VisualGearLayers[5];
+ Gear:= VisualGearLayersStart[5];
while Gear <> nil do
begin
if Gear^.Tint <> $FFFFFFFF then
@@ -434,7 +434,7 @@
end;
// this layer is on the screen plane (depth = 0) when stereo, but just in front of the land
6: begin
- Gear:= VisualGearLayers[6];
+ Gear:= VisualGearLayersStart[6];
while Gear <> nil do
begin
if Gear^.Tint <> $FFFFFFFF then
@@ -474,7 +474,7 @@
exit;
for i:= 0 to 6 do
begin
- vg:= VisualGearLayers[i];
+ vg:= VisualGearLayersStart[i];
while vg <> nil do
if vg^.Kind = vgtCloud then
begin
@@ -514,7 +514,7 @@
exit;
for i:= 0 to 6 do
begin
- vg:= VisualGearLayers[i];
+ vg:= VisualGearLayersStart[i];
while vg <> nil do
if vg^.Kind = vgtFlake then
begin
@@ -537,7 +537,10 @@
begin
VGCounter:= 0;
for i:= 0 to 6 do
- VisualGearLayers[i]:= nil;
+ begin
+ VisualGearLayersStart[i]:= nil;
+ VisualGearLayersEnd[i]:= nil;
+ end;
end;
procedure freeModule;
@@ -545,7 +548,7 @@
begin
VGCounter:= 0;
for i:= 0 to 6 do
- while VisualGearLayers[i] <> nil do DeleteVisualGear(VisualGearLayers[i]);
+ while VisualGearLayersStart[i] <> nil do DeleteVisualGear(VisualGearLayersStart[i]);
end;
end.