--- a/hedgewars/uGearsRender.pas Sat Mar 19 17:49:27 2011 -0400
+++ b/hedgewars/uGearsRender.pas Sat Mar 19 19:41:59 2011 -0400
@@ -489,7 +489,9 @@
DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex)
end;
- gtLandGun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle);
+ gtLandGun: begin DrawRotated(sprHandBallgun, hx, hy, sign, aangle);
+ if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex)
+ end;
end;
case CurAmmoGear^.Kind of
@@ -1040,7 +1042,9 @@
//DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle)
begin
Tint(cExplosionBorderColor);
- DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle);
+ //DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle);
+ // Needs a nicer white texture to tint
+ DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
Tint($FF, $FF, $FF, $FF);
end
else if not isInLag then