--- a/hedgewars/uGearsRender.pas Mon Jan 27 01:07:12 2014 +0400
+++ b/hedgewars/uGearsRender.pas Mon Jan 27 22:34:06 2014 +0400
@@ -965,13 +965,9 @@
tx := ox;
tx := round(max(((-cScreenWidth + 16) / zoom) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / zoom) - SpritesData[sprFinger].Width div 2, tx)));
ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / (zoom)) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (zoom)) - SpritesData[sprFinger].Width div 2 - 96, ty)));
- t := tx-ox;
- if t <> 0 then
- dAngle := radtodeg(-arctan2(-(ty-oy),t)) + 90
- else if ty > oy then
- dAngle := 180
- else
- dAngle := 0;
+
+ dAngle := DxDy2Angle(ty - oy, tx - ox) + 90;
+
DrawSpriteRotatedF(sprFinger, tx, ty, GameTicks div 32 mod 16, 1, dAngle);
end;