--- a/hedgewars/GSHandlers.inc Thu Apr 04 00:32:57 2013 +0200
+++ b/hedgewars/GSHandlers.inc Thu Apr 04 01:38:30 2013 +0200
@@ -1233,7 +1233,7 @@
Gear^.X := Gear^.X + Gear^.dX;
Gear^.Y := Gear^.Y + _1_9;
end;
- SetAllHHToActive;
+ SetAllHHToActive(true);
end;
if TestCollisionYwithGear(Gear, 1) <> 0 then
begin
@@ -2338,7 +2338,7 @@
else
begin
DeleteCI(HHGear);
- SetAllHHToActive;
+ SetAllHHToActive(true);
Gear^.doStep := @doStepTeleportAnim;
// copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
@@ -5207,14 +5207,14 @@
UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
// FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
- SetAllHHToActive;
+ SetAllHHToActive(true);
Timer := iceWaitCollision;
end;
if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then
begin
DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight);
- SetAllHHToActive;
+ SetAllHHToActive(true);
Timer := iceWaitCollision;
end;