--- a/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua Sat Sep 10 21:23:12 2011 -0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,730 +0,0 @@
-
-------------------------------------------
--- RACER
--- a crazy, map-independant racing script
--- by mikade
------------------------------------------
-
------------------------------------
---0.1: with apologies to tumbler
------------------------------------
--- added tumbler movement system
--- added weapon systems
--- added timer to stop tumbler
--- added racer circle arrays
--- added changing of circs on contact
--- added a "track complete" etc
-
------------------------------------
---0.2: for your racing convenience
------------------------------------
-
--- added resurrection
--- added team tracking
--- added proper scoring (hopefully, finally)
--- changed showmission icons to match feedback
--- changed circles to be netural colours, and then change to team col
--- cleaned up code
--- cleaned up gameplay: removing control on resurrect, trackcomplete, maxpointset etc
--- improved player feedback: race record, clan record, no record etc.
-
------------------------------------
---0.3: user-requested features
------------------------------------
-
--- hogs now start at the location of the first waypoint \o/
--- added sticky camera. Hog will no longer lose focus on explosions etc.
--- increased maximum complexity for tracks
-
------------------------------------
---0.4: user-requested features
------------------------------------
-
--- added movement trail
--- removed exploder weapon
--- removed mortar weapon
-
------------------------------------
--- 0.5 gaudy feature experimentation
------------------------------------
--- added a booster
--- added flame trail for booster
--- added and removed dx/dy on mortar launch
--- added and removed keypress-based mortar fire
--- changed mortar for a gtShell, probably more useful for tunneling
--- added dx/dy *2 shell fire
-
-----------------------------------
--- 0.6 modesty / display mod
-----------------------------------
--- author branding removed
--- version numbers removed
-
------------------------------
--- SCRIPT BEGINS
------------------------------
-
--- enable awesome translaction support so we can use loc() wherever we want
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
-------------------
--- Got Variables?
-------------------
-
-local roundLimit = 3
-local roundNumber = 0
-local firstClan = 10
-
-local versionNo = loc("v.06")
-
---------------------------
--- hog and team tracking variales
---------------------------
-
-local numhhs = 0 -- store number of hedgehogs
-local hhs = {} -- store hedgehog gears
-
-local numTeams -- store the number of teams in the game
-local teamNameArr = {} -- store the list of teams
-local teamClan = {}
-local teamSize = {} -- store how many hogs per team
-local teamIndex = {} -- at what point in the hhs{} does each team begin
-
-local teamComment = {}
-local teamScore = {}
-
----------
--- tumbler stuff
----------
-
-local moveTimer = 0
-local leftOn = false
-local rightOn = false
-local upOn = false
-local downOn = false
-
-local shotsMax = 30 --10
-local shotsLeft = 10
-
-local TimeLeftCounter = 0
-local TimeLeft = 60
-local stopMovement = false
-local tumbleStarted = false
-
--------
--- racer vars
---------
-
-local boosterOn = false
-local boosterFuel = 75
-local boosterPower = 0.3
-local boosterTimer = 0
-
-local bestClan = nil
-local bestTime = nil
-
-local gameBegun = false
-local gameOver = false
-local racerActive = false
-local trackTime = 0
-local wpCheckCounter = 0
-
-local wpCirc = {}
-local wpX = {}
-local wpY = {}
-local wpCol = {}
-local wpActive = {}
-local wpRad = 75
-local wpCount = 0
-local wpLimit = 20
-
--------------------
--- general methods
--------------------
-
-function RebuildTeamInfo()
-
-
- -- make a list of individual team names
- for i = 0, 7 do
- teamNameArr[i] = " " -- = i
- teamSize[i] = 0
- teamIndex[i] = 0
- teamScore[i] = 100000
- end
- numTeams = 0
-
- for i = 0, (numhhs-1) do
-
- z = 0
- unfinished = true
- while(unfinished == true) do
-
- newTeam = true
- tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
-
- if tempHogTeamName == teamNameArr[z] then
- newTeam = false
- unfinished = false
- end
-
- z = z + 1
-
- if z == TeamsCount then
- unfinished = false
- if newTeam == true then
- teamNameArr[numTeams] = tempHogTeamName
- numTeams = numTeams + 1
- end
- end
-
- end
-
- end
-
- -- find out how many hogs per team, and the index of the first hog in hhs
- for i = 0, (numTeams-1) do
- for z = 0, (numhhs-1) do
- if GetHogTeamName(hhs[z]) == teamNameArr[i] then
- teamClan[i] = GetHogClan(hhs[z])
- if teamSize[i] == 0 then
- teamIndex[i] = z -- should give starting index
- end
- teamSize[i] = teamSize[i] + 1
- --add a pointer so this hog appears at i in hhs
- end
- end
-
- end
-
-end
-
-
------------------
--- RACER METHODS
------------------
-
-function GetSpeed()
-
- dx, dy = GetGearVelocity(CurrentHedgehog)
-
- x = dx*dx
- y = dy*dy
- z = x+y
-
- z = z*100
-
- k = z%1
-
- if k ~= 0 then
- z = z - k
- end
-
- return(z)
-
-end
-
-function CheckWaypoints()
-
- trackFinished = true
-
- for i = 0, (wpCount-1) do
-
- g1X, g1Y = GetGearPosition(CurrentHedgehog)
- g2X, g2Y = wpX[i], wpY[i]
-
- g1X = g1X - g2X
- g1Y = g1Y - g2Y
- dist = (g1X*g1X) + (g1Y*g1Y)
-
- --if i == 0 then
- -- AddCaption(dist .. "/" .. (wpRad*wpRad) )
- --end
-
- if dist < (wpRad*wpRad) then
- --AddCaption("howdy")
- wpActive[i] = true
- wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1)
- SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
- end
-
- if wpActive[i] == false then
- trackFinished = false
- end
-
- end
-
- return(trackFinished)
-
-end
-
-function AdjustScores()
-
- --[[if bestTime == nil then
- bestTime = 100000
- bestClan = 10
- bestTimeComment = "N/A"
- else
- bestTimeComment = (bestTime/1000) ..loc("s")
- end]]
-
- if bestTime == nil then
- bestTime = 100000
- bestClan = 10
- bestTimeComment = "N/A"
- end
-
- newScore = false
-
- -- update this clan's time if the new track is better
- for i = 0, (numTeams-1) do
- if teamClan[i] == GetHogClan(CurrentHedgehog) then
- if trackTime < teamScore[i] then
- teamScore[i] = trackTime
- newScore = true
- else
- newScore = false
- end
- end
- end
-
- --bestTime = 100000
- --bestClan = 10
-
- -- find the best time out of those so far
- for i = 0, (numTeams-1) do
- if teamScore[i] < bestTime then
- bestTime = teamScore[i]
- bestClan = teamClan[i]
- end
- end
-
- if bestTime ~= 100000 then
- bestTimeComment = (bestTime/1000) ..loc("s")
- end
-
- if newScore == true then
- if trackTime == bestTime then -- best time of the race
- ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
- else -- best time for the clan
- ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
- end
- else -- not any kind of new score
- ShowMission("RACER", loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
- end
-
-end
-
-function CheckForNewRound()
-
- if GetHogClan(CurrentHedgehog) == firstClan then
-
- roundNumber = roundNumber + 1
-
- for i = 0, 7 do
- if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]]
- teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
- elseif teamNameArr[i] == " " then
- teamComment[i] = "|"
- end
- end
- ShowMission("RACER", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600)
-
- -- end game if its at round limit
- if roundNumber == roundLimit then
- for i = 0, (numhhs-1) do
- if GetHogClan(hhs[i]) ~= bestClan then
- SetEffect(hhs[i], heResurrectable, false)
- SetHealth(hhs[i],0)
- end
- end
- gameOver = true
- TurnTimeLeft = 1
- end
-
- end
-
-end
-
-function DisableTumbler()
- stopMovement = true
- upOn = false
- down = false
- leftOn = false
- rightOn = false
- boosterOn = false
-end
-
-----------------------------------
--- GAME METHODS / EVENT HANDLERS
-----------------------------------
-
-function onGameInit()
- --Theme = "Hell"
- --GameFlags
- --GameFlags = gfDisableWind
-end
-
-
-function onGameStart()
- RebuildTeamInfo()
- ShowMission("RACER", "", "", 4, 4000)
-end
-
-function onHJump()
- if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek
-
- shotsLeft = shotsLeft - 1
- morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtShell, 0, 0, 0, 1)
- AddCaption(loc("Shots Left: ") .. shotsLeft)
-
-
- -- based on player movement already
- CopyPV(CurrentHedgehog, morte) -- new addition
-
- --x2
- x,y = GetGearVelocity(morte)
- x = x*2
- y = y*2
- SetGearVelocity(morte, x, y)
-
- --- or based on keys?
- --[[x = 0
- y = 0
-
- launchPower = 0.5
-
- if leftOn == true then
- x = x - launchPower
- end
- if rightOn == true then
- x = x + launchPower
- end
-
- if upOn == true then
- y = y - launchPower
- end
- if downOn == true then
- y = y + launchPower
- end
-
- SetGearVelocity(morte, x, y)]]
-
-
- end
-end
-
-function onLJump()
-
-
- if (wpCount < wpLimit) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == false) then -- seems to not work with a hedgehog nil chek
-
- wpX[wpCount] = GetX(CurrentHedgehog)
- wpY[wpCount] = GetY(CurrentHedgehog)
- wpCol[wpCount] = 0xffffffff
- wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
- --100 --0 --75 --wpCol[wpCount]
- SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 0, 10, 0, wpRad, 5, wpCol[wpCount])
-
- wpCount = wpCount + 1
-
- AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
-
- if wpCount == wpLimit then
- AddCaption(loc("Race complexity limit reached."))
- DisableTumbler()
- end
-
- end
-
-
- if (boosterFuel > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == true) then
-
- if boosterOn == false then
- boosterOn = true
- else
- boosterOn = false
- end
-
- end
-
-end
-
-function onLeft()
- if (CurrentHedgehog ~= nil) and (stopMovement == false) then
- leftOn = true
- end
-end
-
-function onRight()
- if (CurrentHedgehog ~= nil) and (stopMovement == false) then
- rightOn = true
- end
-end
-
-function onUp()
- if (CurrentHedgehog ~= nil) and (stopMovement == false) then
- upOn = true
- end
-end
-
-function onDown()
- if (CurrentHedgehog ~= nil) and (stopMovement == false) then
- downOn = true
- end
-end
-
-function onDownUp()
- downOn = false
-end
-function onUpUp()
- upOn = false
-end
-function onLeftUp()
- leftOn = false
-end
-function onRightUp()
- rightOn = false
-end
-
-function onNewTurn()
-
- CheckForNewRound()
-
- --if gameOver == false then
- shotsLeft = shotsMax
- stopMovement = false
- tumbleStarted = false
- boosterOn = false
- boosterFuel = 75
- SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
- --SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
- --AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
- --end
-
-
-
- -- Set the waypoints to unactive on new round
- for i = 0,(wpCount-1) do
- wpActive[i] = false
- wpCol[i] = 0xffffffff
- SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
- end
-
- -- Handle Starting Stage of Game
- if (gameOver == false) and (gameBegun == false) then
- if wpCount >= 3 then
- gameBegun = true
- racerActive = true
- roundNumber = 0 -- 0
- firstClan = GetHogClan(CurrentHedgehog)
- ShowMission("RACER", loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000)
- else
- ShowMission("RACER", loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000)
- end
- end
-
- if gameOver == true then
- gameBegun = false
- stopMovement = true
- tumbleStarted = false
- end
-
-end
-
-function onGameTick()
-
- -- start the player tumbling with a boom once their turn has actually begun
- if tumbleStarted == false then
- if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
- AddCaption("Good to go!")
- tumbleStarted = true
- racerActive = true
- trackTime = 0
- TimeLeft = 60
-
- -- if the gamehas started put the player in the middle of the first
- --waypoint that was placed
- if gameBegun == true then
- SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
- AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
- FollowGear(CurrentHedgehog)
- else -- otherwise just start him tumbling from wherever he is
- AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
- end
-
- end
- end
-
- -- has the player started his tumbling spree?
- if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
-
- --AddCaption(LOC_NOT("Speed: ") .. GetSpeed())
-
- -- if the RACE has started, show tracktimes and keep tabs on waypoints
- if (racerActive == true) and (gameBegun == true) then
-
- trackTime = trackTime + 1
-
- wpCheckCounter = wpCheckCounter + 1
- if (wpCheckCounter == 100) then
-
- AddCaption(loc("Track Time: ") .. (trackTime/1000) .. loc("s") )
- wpCheckCounter = 0
- if (CheckWaypoints() == true) then
- AdjustScores()
- racerActive = false
- DisableTumbler()
- end
-
- end
-
- end
-
- if boosterOn == true then
- boosterTimer = boosterTimer + 1
- if boosterTimer == 150 then --200
- boosterTimer = 0
- boosterFuel = boosterFuel - 1
- SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
- if boosterFuel == 0 then
- boosterOn = false
- end
- end
- end
-
- -- Calculate and display turn time
- TimeLeftCounter = TimeLeftCounter + 1
- if TimeLeftCounter == 1000 then
- TimeLeftCounter = 0
- TimeLeft = TimeLeft - 1
-
- if TimeLeft >= 0 then
- --TurnTimeLeft = TimeLeft
- --AddCaption(LOC_NOT("Time Left: ") .. TimeLeft)
- end
-
- end
-
- -- if the player has expended his tunbling time, stop him tumbling
- if TimeLeft == 0 then
- DisableTumbler()
- end
-
-
- -- handle movement based on IO
- moveTimer = moveTimer + 1
- if moveTimer == 100 then -- 100
- moveTimer = 0
-
- -- keep in mind gravity is acting on the hog
- -- so his down is more powerful than his up
-
- dx, dy = GetGearVelocity(CurrentHedgehog)
-
- dxlimit = 0.4 --0.4
- dylimit = 0.4 --0.4
-
- if boosterOn == true then
-
- --flame trail, now removed
- AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtFlame, 0, 0, 0, 0)
- --tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
-
- dxlimit = dxlimit + boosterPower
- dylimit = dylimit + boosterPower
- else
- tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
- SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(GetHogClan(CurrentHedgehog)) )
- end
-
- if dx > dxlimit then
- dx = dxlimit
- end
- if dy > dylimit then
- dy = dylimit
- end
- if dx < -dxlimit then
- dx = -dxlimit
- end
- if dy < -dylimit then
- dy = -dylimit
- end
-
-
- dxPower = 0.1 --0.1
- dyPower = 0.1 --0.1
-
- if leftOn == true then
- dx = dx - dxPower
- end
- if rightOn == true then
- dx = dx + dxPower
- end
-
- if upOn == true then
- dy = dy - dyPower -- -0.1 -- new addition
- end
- if downOn == true then
- dy = dy + dyPower
- end
-
- --if leftOn == true then
- -- dx = dx - 0.04
- --end
- --if rightOn == true then
- -- dx = dx + 0.04
- --end
-
- --if upOn == true then
- -- dy = dy - 0.1
- --end
- --if downOn == true then
- -- dy = dy + 0.06
- --end
-
- SetGearVelocity(CurrentHedgehog, dx, dy)
-
- end
-
- end
-
-end
-
-function onGearDamage(gear, damage)
- --if gear == CurrentHedgehog then
- -- You are now tumbling
- --end
-end
-
-function onGearResurrect(gear)
-
- AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
-
- -- if the player stops and "dies" or flies into water, stop him tumbling
- if gear == CurrentHedgehog then
- DisableTumbler()
- end
-
-end
-
-function onGearAdd(gear)
-
- if GetGearType(gear) == gtHedgehog then
- hhs[numhhs] = gear
- numhhs = numhhs + 1
- SetEffect(gear, heResurrectable, true)
- end
-
-end
-
-function onGearDelete(gear)
- --not needed today, yet
-
- --sticky camera
- if CurrentHedgehog ~= nil then
- FollowGear(CurrentHedgehog)
- end
-
-end