--- a/QTfrontend/gamecfgwidget.h Sun Oct 26 17:23:04 2008 +0000
+++ b/QTfrontend/gamecfgwidget.h Sun Oct 26 17:39:33 2008 +0000
@@ -52,22 +52,25 @@
void setSeed(const QString & seed);
void setMap(const QString & map);
void setTheme(const QString & theme);
- void setInitHealth(quint32 health);
- void setTurnTime(quint32 time);
+ void setInitHealth(int health);
+ void setTurnTime(int time);
void setFortsMode(bool value);
+ void setTeamsDivide(bool value);
void setNetAmmo(const QString& name, const QString& ammo);
signals:
void seedChanged(const QString & seed);
void mapChanged(const QString & map);
void themeChanged(const QString & theme);
- void initHealthChanged(quint32 health);
- void turnTimeChanged(quint32 time);
+ void initHealthChanged(int health);
+ void turnTimeChanged(int time);
void fortsModeChanged(bool value);
+ void teamsDivideChanged(bool value);
void newWeaponsName(const QString& weapon);
private:
QCheckBox * CB_mode_Forts;
+ QCheckBox * CB_teamsDivide;
QGridLayout mainLayout;
HWMapContainer* pMapContainer;
QSpinBox * SB_TurnTime;
@@ -77,15 +80,6 @@
QString curNetAmmoName;
QString curNetAmmo;
-
-private slots:
- void onSeedChanged(const QString & seed);
- void onMapChanged(const QString & map);
- void onThemeChanged(const QString & theme);
- void onInitHealthChanged(int health);
- void onTurnTimeChanged(int time);
- void onFortsModeChanged(bool value);
-
};
#endif // GAMECONFIGWIDGET_H