hedgewars/uVideoRec.pas
changeset 7628 bc7b1d228a2c
parent 7540 cc6c656f70b5
child 7671 43f38923bc6e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uVideoRec.pas	Thu Aug 30 13:02:19 2012 -0400
@@ -0,0 +1,369 @@
+(*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+
+{$INCLUDE "options.inc"}
+
+unit uVideoRec;
+
+{$IFNDEF USE_VIDEO_RECORDING}
+interface
+implementation
+end.
+{$ELSE}
+
+{$IFNDEF WIN32}
+    {$LINKLIB ../bin/libavwrapper.a}
+{$ENDIF}
+
+interface
+
+var flagPrerecording: boolean = false;
+
+function BeginVideoRecording: Boolean;
+function LoadNextCameraPosition(var newRealTicks, newGameTicks: LongInt): Boolean;
+procedure EncodeFrame;
+procedure StopVideoRecording;
+
+procedure BeginPreRecording;
+procedure StopPreRecording;
+procedure SaveCameraPosition;
+
+procedure freeModule;
+
+implementation
+
+uses uVariables, uUtils, GLunit, SDLh, SysUtils, uIO, uMisc, uTypes;
+
+type TAddFileLogRaw = procedure (s: pchar); cdecl;
+
+procedure AVWrapper_Init(
+              AddLog: TAddFileLogRaw;
+              filename, desc, soundFile, format, vcodec, acodec: PChar;
+              width, height, framerateNum, framerateDen, vquality: LongInt); cdecl; external {$IFDEF WIN32}'libavwrapper.dll'{$ENDIF};
+procedure AVWrapper_Close; cdecl; external {$IFDEF WIN32}'libavwrapper.dll'{$ENDIF};
+procedure AVWrapper_WriteFrame( pY, pCb, pCr: PByte ); cdecl; external {$IFDEF WIN32}'libavwrapper.dll'{$ENDIF};
+
+type TFrame = record
+                  realTicks: LongWord;
+                  gameTicks: LongWord;
+                  CamX, CamY: LongInt;
+                  zoom: single;
+              end;
+
+var YCbCr_Planes: array[0..2] of PByte;
+    RGB_Buffer: PByte;
+    cameraFile: File of TFrame;
+    audioFile: File;
+    numPixels: LongWord;
+    startTime, numFrames, curTime, progress, maxProgress: LongWord;
+    soundFilePath: shortstring;
+    thumbnailSaved : Boolean;
+
+function BeginVideoRecording: Boolean;
+var filename, desc: shortstring;
+begin
+    AddFileLog('BeginVideoRecording');
+
+{$IOCHECKS OFF}
+    // open file with prerecorded camera positions
+    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.txtin';
+    Assign(cameraFile, filename);
+    Reset(cameraFile);
+    maxProgress:= FileSize(cameraFile);
+    if IOResult <> 0 then
+    begin
+        AddFileLog('Error: Could not read from ' + filename);
+        exit(false);
+    end;
+{$IOCHECKS ON}
+
+    // store some description in output file
+    desc:= '';
+    if UserNick <> '' then
+        desc+= 'Player: ' + UserNick + #10;
+    if recordFileName <> '' then
+        desc+= 'Record: ' + recordFileName + #10;
+    if cMapName <> '' then
+        desc+= 'Map: ' + cMapName + #10;
+    if Theme <> '' then
+        desc+= 'Theme: ' + Theme + #10;
+    desc+= 'prefix[' + RecPrefix + ']prefix';
+    desc+= #0;
+
+    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + #0;
+    soundFilePath:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw' + #0;
+    cAVFormat+= #0;
+    cAudioCodec+= #0;
+    cVideoCodec+= #0;
+    AVWrapper_Init(@AddFileLogRaw, @filename[1], @desc[1], @soundFilePath[1], @cAVFormat[1], @cVideoCodec[1], @cAudioCodec[1],
+                   cScreenWidth, cScreenHeight, cVideoFramerateNum, cVideoFramerateDen, cVideoQuality);
+
+    numPixels:= cScreenWidth*cScreenHeight;
+    YCbCr_Planes[0]:= GetMem(numPixels);
+    YCbCr_Planes[1]:= GetMem(numPixels div 4);
+    YCbCr_Planes[2]:= GetMem(numPixels div 4);
+
+    if (YCbCr_Planes[0] = nil) or (YCbCr_Planes[1] = nil) or (YCbCr_Planes[2] = nil) then
+    begin
+        AddFileLog('Error: Could not allocate memory for video recording (YCbCr buffer).');
+        exit(false);
+    end;
+
+    RGB_Buffer:= GetMem(4*numPixels);
+    if RGB_Buffer = nil then
+    begin
+        AddFileLog('Error: Could not allocate memory for video recording (RGB buffer).');
+        exit(false);
+    end;
+
+    curTime:= 0;
+    numFrames:= 0;
+    progress:= 0;
+    BeginVideoRecording:= true;
+end;
+
+procedure StopVideoRecording;
+begin
+    AddFileLog('StopVideoRecording');
+    FreeMem(YCbCr_Planes[0], numPixels);
+    FreeMem(YCbCr_Planes[1], numPixels div 4);
+    FreeMem(YCbCr_Planes[2], numPixels div 4);
+    FreeMem(RGB_Buffer, 4*numPixels);
+    Close(cameraFile);
+    AVWrapper_Close();
+    Erase(cameraFile);
+    DeleteFile(soundFilePath);
+    SendIPC(_S'v'); // inform frontend that we finished
+end;
+
+function pixel(x, y, color: LongInt): LongInt;
+begin
+    pixel:= RGB_Buffer[(cScreenHeight-y-1)*cScreenWidth*4 + x*4 + color];
+end;
+
+procedure EncodeFrame;
+var x, y, r, g, b: LongInt;
+    s: shortstring;
+begin
+    // read pixels from OpenGL
+    glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_RGBA, GL_UNSIGNED_BYTE, RGB_Buffer);
+
+    // convert to YCbCr 4:2:0 format
+    // Y
+    for y := 0 to cScreenHeight-1 do
+        for x := 0 to cScreenWidth-1 do
+            YCbCr_Planes[0][y*cScreenWidth + x]:= Byte(16 + ((16828*pixel(x,y,0) + 33038*pixel(x,y,1) + 6416*pixel(x,y,2)) shr 16));
+
+    // Cb and Cr
+    for y := 0 to cScreenHeight div 2 - 1 do
+        for x := 0 to cScreenWidth div 2 - 1 do
+        begin
+            r:= pixel(2*x,2*y,0) + pixel(2*x+1,2*y,0) + pixel(2*x,2*y+1,0) + pixel(2*x+1,2*y+1,0);
+            g:= pixel(2*x,2*y,1) + pixel(2*x+1,2*y,1) + pixel(2*x,2*y+1,1) + pixel(2*x+1,2*y+1,1);
+            b:= pixel(2*x,2*y,2) + pixel(2*x+1,2*y,2) + pixel(2*x,2*y+1,2) + pixel(2*x+1,2*y+1,2);
+            YCbCr_Planes[1][y*(cScreenWidth div 2) + x]:= Byte(128 + ((-2428*r - 4768*g + 7196*b) shr 16));
+            YCbCr_Planes[2][y*(cScreenWidth div 2) + x]:= Byte(128 + (( 7196*r - 6026*g - 1170*b) shr 16));
+        end;
+
+    AVWrapper_WriteFrame(YCbCr_Planes[0], YCbCr_Planes[1], YCbCr_Planes[2]);
+
+    // inform frontend that we have encoded new frame
+    s[0]:= #3;
+    s[1]:= 'p'; // p for progress
+    SDLNet_Write16(progress*10000 div maxProgress, @s[2]);
+    SendIPC(s);
+    inc(numFrames);
+end;
+
+function LoadNextCameraPosition(var newRealTicks, newGameTicks: LongInt): Boolean;
+var frame: TFrame;
+begin
+    // we need to skip or duplicate frames to match target framerate
+    while Int64(curTime)*cVideoFramerateNum <= Int64(numFrames)*cVideoFramerateDen*1000 do
+    begin
+    {$IOCHECKS OFF}
+        if eof(cameraFile) then
+            exit(false);
+        BlockRead(cameraFile, frame, 1);
+    {$IOCHECKS ON}
+        curTime:= frame.realTicks;
+        WorldDx:= frame.CamX;
+        WorldDy:= frame.CamY + cScreenHeight div 2;
+        zoom:= frame.zoom*cScreenWidth;
+        ZoomValue:= zoom;
+        inc(progress);
+        newRealTicks:= frame.realTicks;
+        newGameTicks:= frame.gameTicks;
+    end;
+    LoadNextCameraPosition:= true;
+end;
+
+// Callback which records sound.
+// This procedure may be called from different thread.
+procedure RecordPostMix(udata: pointer; stream: PByte; len: LongInt); cdecl;
+begin
+    udata:= udata; // avoid warning
+{$IOCHECKS OFF}
+    BlockWrite(audioFile, stream^, len);
+{$IOCHECKS ON}
+end;
+
+procedure SaveThumbnail;
+var thumbpath: shortstring;
+    k: LongInt;
+begin
+    thumbpath:= '/VideoTemp/' + RecPrefix;
+    AddFileLog('Saving thumbnail ' + thumbpath);
+    k:= max(max(cScreenWidth, cScreenHeight) div 400, 1); // here 400 is minimum size of thumbnail
+    MakeScreenshot(thumbpath, k);
+    thumbnailSaved:= true;
+end;
+
+// copy file (free pascal doesn't have copy file function)
+procedure CopyFile(src, dest: shortstring);
+var inF, outF: file;
+    buffer: array[0..1023] of byte;
+    result: LongInt;
+begin
+{$IOCHECKS OFF}
+    result:= 0; // avoid compiler hint
+
+    Assign(inF, src);
+    Reset(inF, 1);
+    if IOResult <> 0 then
+    begin
+        AddFileLog('Error: Could not read from ' + src);
+        exit;
+    end;
+
+    Assign(outF, dest);
+    Rewrite(outF, 1);
+    if IOResult <> 0 then
+    begin
+        AddFileLog('Error: Could not write to ' + dest);
+        exit;
+    end;
+
+    repeat
+        BlockRead(inF, buffer, 1024, result);
+        BlockWrite(outF, buffer, result);
+    until result < 1024;
+{$IOCHECKS ON}
+end;
+
+procedure BeginPreRecording;
+var format: word;
+    filename: shortstring;
+    frequency, channels: LongInt;
+begin
+    AddFileLog('BeginPreRecording');
+
+    thumbnailSaved:= false;
+    RecPrefix:= 'hw-' + FormatDateTime('YYYY-MM-DD_HH-mm-ss-z', Now());
+
+    // If this video is recorded from demo executed directly (without frontend)
+    // then we need to copy demo so that frontend will be able to find it later.
+    if recordFileName <> '' then
+    begin
+        if GameType <> gmtDemo then // this is save and game demo is not recording, abort
+            exit;
+        CopyFile(recordFileName, UserPathPrefix + '/VideoTemp/' + RecPrefix + '.hwd');
+    end;
+
+    Mix_QuerySpec(@frequency, @format, @channels);
+    AddFileLog('sound: frequency = ' + IntToStr(frequency) + ', format = ' + IntToStr(format) + ', channels = ' + IntToStr(channels));
+    if format <> $8010 then
+    begin
+        // TODO: support any audio format
+        AddFileLog('Error: Unexpected audio format ' + IntToStr(format));
+        exit;
+    end;
+
+{$IOCHECKS OFF}
+    // create sound file
+    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.sw';
+    Assign(audioFile, filename);
+    Rewrite(audioFile, 1);
+    if IOResult <> 0 then
+    begin
+        AddFileLog('Error: Could not write to ' + filename);
+        exit;
+    end;
+
+    // create file with camera positions
+    filename:= UserPathPrefix + '/VideoTemp/' + RecPrefix + '.txtout';
+    Assign(cameraFile, filename);
+    Rewrite(cameraFile);
+    if IOResult <> 0 then
+    begin
+        AddFileLog('Error: Could not write to ' + filename);
+        exit;
+    end;
+
+    // save audio parameters in sound file
+    BlockWrite(audioFile, frequency, 4);
+    BlockWrite(audioFile, channels, 4);
+{$IOCHECKS ON}
+
+    // register callback for actual audio recording
+    Mix_SetPostMix(@RecordPostMix, nil);
+
+    startTime:= SDL_GetTicks();
+    flagPrerecording:= true;
+end;
+
+procedure StopPreRecording;
+begin
+    AddFileLog('StopPreRecording');
+    flagPrerecording:= false;
+
+    // call SDL_LockAudio because RecordPostMix may be executing right now
+    SDL_LockAudio();
+    Close(audioFile);
+    Close(cameraFile);
+    Mix_SetPostMix(nil, nil);
+    SDL_UnlockAudio();
+
+    if not thumbnailSaved then
+        SaveThumbnail();
+end;
+
+procedure SaveCameraPosition;
+var frame: TFrame;
+begin
+    if (not thumbnailSaved) and (ScreenFade = sfNone) then
+        SaveThumbnail();
+
+    frame.realTicks:= SDL_GetTicks() - startTime;
+    frame.gameTicks:= GameTicks;
+    frame.CamX:= WorldDx;
+    frame.CamY:= WorldDy - cScreenHeight div 2;
+    frame.zoom:= zoom/cScreenWidth;
+    BlockWrite(cameraFile, frame, 1);
+end;
+
+procedure freeModule;
+begin
+    if flagPrerecording then
+        StopPreRecording();
+end;
+
+end.
+
+{$ENDIF} // USE_VIDEO_RECORDING