hedgewars/uTeams.pas
changeset 4 bcbd7adb4e4b
parent 1 30f2d1037d5d
child 5 0dafbd19a04c
--- a/hedgewars/uTeams.pas	Mon Aug 22 21:38:06 2005 +0000
+++ b/hedgewars/uTeams.pas	Tue Aug 23 16:17:53 2005 +0000
@@ -1,268 +1,277 @@
-(*
- * Hedgewars, a worms-like game
- * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * Distributed under the terms of the BSD-modified licence:
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * with the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- *    this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- *    this list of conditions and the following disclaimer in the documentation
- *    and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- *    derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *)
-
-unit uTeams;
-interface
-uses SDLh, uConsts, uKeys, uGears, uRandom;
-{$INCLUDE options.inc}
-type PHedgehog = ^THedgehog;
-     PTeam     = ^TTeam;
-     PHHAmmo   = ^THHAmmo;
-     THedgehog = record
-                 Name: string[15];
-                 Gear: PGear;
-                 NameRect, HealthRect, HealthTagRect: TSDL_Rect;
-                 Ammo: PHHAmmo;
-                 CurSlot, CurAmmo: LongWord;
-                 AltSlot, AltAmmo: LongWord;
-                 Team: PTeam;
-                 AttacksNum: Longword;
-                 visStepPos: LongWord;
-                 BotLevel  : LongWord; // 0 - человек
-                 end;
-     THHAmmo   = array[0..cMaxSlot, 0..cMaxSlotAmmo] of TAmmo;
-     TTeam = record
-             Next: PTeam;
-             Color: Cardinal;
-             TeamName: string[15];
-             ExtDriven: boolean;
-             Aliases: array[0..cKeyMaxIndex] of shortstring;
-             Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
-             Ammos: array[0..cMaxHHIndex] of THHAmmo;
-             CurrHedgehog: integer;
-             NameRect, CrossHairRect, GraveRect: TSDL_Rect;
-             GraveName: string;
-             FortName: string;
-             AttackBar: LongWord;
-             end;
-
-var CurrentTeam: PTeam = nil;
-    TeamsList: PTeam = nil;
-
-function AddTeam: PTeam;
-procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
-procedure SwitchHedgehog;
-procedure InitTeams;
-procedure OnUsedAmmo(Ammo: PHHAmmo);
-
-implementation
-uses uMisc, uStore, uWorld, uIO, uAIActions;
-
-procedure FreeTeamsList; forward;
-
-procedure SwitchHedgehog;
-var tteam: PTeam;
-    th: integer;
-begin
-FreeActionsList;
-TargetPoint.X:= NoPointX;
-if CurrentTeam = nil then OutError('nil Team', true);
-tteam:= CurrentTeam;
-with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
-     if Gear <> nil then Gear.Message:= 0;
-
-repeat
-  CurrentTeam:= CurrentTeam.Next;
-  if CurrentTeam = nil then CurrentTeam:= TeamsList;
-  th:= CurrentTeam.CurrHedgehog;
-  repeat
-    CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod cMaxHHIndex;
-  until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th)
-until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam);
-
-if (CurrentTeam = tteam) then
-   begin
-   if GameType = gmtDemo then
-      begin
-      SendIPC('q');
-      GameState:= gsExit;
-      exit
-      end else OutError('There''s only one team on map!', true);
-   end;
-with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
-     begin
-     AttacksNum:= 0;
-     with Gear^ do
-          begin
-          State:= State or gstHHDriven;
-          Active:= true
-          end;
-     FollowGear:= Gear
-     end;
-ResetKbd;
-cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed;
-{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
-ApplyAmmoChanges(@CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]);
-TurnTimeLeft:= cHedgehogTurnTime
-end;
-
-procedure SetFirstTurnHedgehog;
-var i: integer;
-begin
-if CurrentTeam=nil then OutError('nil Team (SetFirstTurnHedgehog)', true);
-i:= 0;
-while (i<cMaxHHIndex)and(CurrentTeam.Hedgehogs[i].Gear=nil) do inc(i);
-if CurrentTeam.Hedgehogs[i].Gear = nil then OutError(errmsgIncorrectUse + ' (sfth)', true);
-CurrentTeam.CurrHedgehog:= i;
-end;
-
-function AddTeam: PTeam;
-begin
-try
-   New(Result);
-except Result:= nil; OutError(errmsgDynamicVar, true) end;
-FillChar(Result^, sizeof(TTeam), 0);
-Result.AttackBar:= 1;
-if TeamsList = nil then TeamsList:= Result
-                   else begin
-                        Result.Next:= TeamsList;
-                        TeamsList:= Result
-                        end;
-CurrentTeam:= Result
-end;
-
-procedure FreeTeamsList;
-var t, tt: PTeam;
-begin
-tt:= TeamsList;
-TeamsList:= nil;
-while tt<>nil do
-      begin
-      t:= tt;
-      tt:= tt.Next;
-      try
-      Dispose(t)
-      except OutError(errmsgDynamicVar) end;
-      end;
-end;
-
-procedure InitTeams;
-var p: PTeam;
-    i: integer;
-begin
-p:= TeamsList;
-while p <> nil do
-      begin
-      for i:= 0 to cMaxHHIndex do
-          if p.Hedgehogs[i].Gear <> nil then
-             begin
-             p.Ammos[i][0, 0]:= Ammoz[amGrenade].Ammo;
-             p.Ammos[i][0, 1]:= Ammoz[amUFO].Ammo;
-             p.Ammos[i][1, 0]:= Ammoz[amBazooka].Ammo;
-             p.Ammos[i][2, 0]:= Ammoz[amShotgun].Ammo;
-             p.Ammos[i][3, 0]:= Ammoz[amPickHammer].Ammo;
-             p.Ammos[i][3, 1]:= Ammoz[amRope].Ammo;
-             p.Ammos[i][4, 0]:= Ammoz[amSkip].Ammo;
-             p.Hedgehogs[i].Gear.Health:= 100;
-             p.Hedgehogs[i].Ammo:= @p.Ammos[0]
-             {0 - общее на всех оружие, i - у каждого своё
-             можно группировать ёжиков, чтобы у каждой группы было своё оружие}
-             end;
-      p:= p.Next
-      end;
-SetFirstTurnHedgehog;
-end;
-
-procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
-var s: shortstring;
-begin
-with Hedgehog^ do
-     begin     
-     if Ammo[CurSlot, CurAmmo].Count = 0 then
-        begin
-        CurAmmo:= 0;
-        while (CurAmmo <= cMaxSlotAmmo) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo)
-        end;
-
-with Ammo[CurSlot, CurAmmo] do
-     begin
-     s:= Ammoz[AmmoType].Name;
-     if Count <> AMMO_INFINITE then
-        s:= s + ' (' + IntToStr(Count) + ')';
-     if (Propz and ammoprop_Timerable) <> 0 then
-        s:= s + ', ' + inttostr(Timer div 1000) + ' sec';
-     AddCaption(s, Team.Color, capgrpAmmoinfo);
-     if (Propz and ammoprop_NeedTarget) <> 0
-        then begin
-        Gear.State:= Gear.State or      gstHHChooseTarget;
-        isCursorVisible:= true
-        end else begin
-        Gear.State:= Gear.State and not gstHHChooseTarget;
-        AdjustMPoint;
-        isCursorVisible:= false
-        end
-     end
-     end
-end;
-
-procedure PackAmmo(Ammo: PHHAmmo; Slot: integer);
-var ami: integer;
-    b: boolean;
-begin
-    repeat
-      b:= false;
-      ami:= 0;
-      while (not b) and (ami < cMaxSlotAmmo) do
-          if (Ammo[slot, ami].Count = 0)
-             and (Ammo[slot, ami + 1].Count > 0) then b:= true
-                                                 else inc(ami);
-      if b then // есть пустое место
-         begin
-         Ammo[slot, ami]:= Ammo[slot, ami + 1]
-         end
-    until not b;
-end;
-
-procedure OnUsedAmmo(Ammo: PHHAmmo);
-var s, a: Longword;
-begin
-with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
-     begin
-     if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end
-                          else begin s:= AltSlot; a:= AltAmmo end;
-     with Ammo[s, a] do
-          if Count <> AMMO_INFINITE then
-             begin
-             dec(Count);
-             if Count = 0 then PackAmmo(Ammo, CurSlot)
-             end
-     end
-end;
-
-initialization
-
-finalization
-
-FreeTeamsList
-
-end.
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ *    derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
+unit uTeams;
+interface
+uses SDLh, uConsts, uKeys, uGears, uRandom;
+{$INCLUDE options.inc}
+type PHedgehog = ^THedgehog;
+     PTeam     = ^TTeam;
+     PHHAmmo   = ^THHAmmo;
+     THedgehog = record
+                 Name: string[15];
+                 Gear: PGear;
+                 NameRect, HealthRect, HealthTagRect: TSDL_Rect;
+                 Ammo: PHHAmmo;
+                 CurSlot, CurAmmo: LongWord;
+                 AltSlot, AltAmmo: LongWord;
+                 Team: PTeam;
+                 AttacksNum: Longword;
+                 visStepPos: LongWord;
+                 BotLevel  : LongWord; // 0 - человек
+                 end;
+     THHAmmo   = array[0..cMaxSlot, 0..cMaxSlotAmmo] of TAmmo;
+     TTeam = record
+             Next: PTeam;
+             Color: Cardinal;
+             TeamName: string[15];
+             ExtDriven: boolean;
+             Aliases: array[0..cKeyMaxIndex] of shortstring;
+             Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
+             Ammos: array[0..cMaxHHIndex] of THHAmmo;
+             CurrHedgehog: integer;
+             NameRect, CrossHairRect, GraveRect: TSDL_Rect;
+             GraveName: string;
+             FortName: string;
+             AttackBar: LongWord;
+             end;
+
+var CurrentTeam: PTeam = nil;
+    TeamsList: PTeam = nil;
+
+function AddTeam: PTeam;
+procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
+procedure SwitchHedgehog;
+procedure InitTeams;
+procedure OnUsedAmmo(Ammo: PHHAmmo);
+function  TeamSize(p: PTeam): Longword;
+
+implementation
+uses uMisc, uStore, uWorld, uIO, uAIActions;
+
+procedure FreeTeamsList; forward;
+
+procedure SwitchHedgehog;
+var tteam: PTeam;
+    th: integer;
+begin
+FreeActionsList;
+TargetPoint.X:= NoPointX;
+if CurrentTeam = nil then OutError('nil Team', true);
+tteam:= CurrentTeam;
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+     if Gear <> nil then Gear.Message:= 0;
+
+repeat
+  CurrentTeam:= CurrentTeam.Next;
+  if CurrentTeam = nil then CurrentTeam:= TeamsList;
+  th:= CurrentTeam.CurrHedgehog;
+  repeat
+    CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod cMaxHHIndex;
+  until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th)
+until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam);
+
+if (CurrentTeam = tteam) then
+   begin
+   if GameType = gmtDemo then
+      begin
+      SendIPC('q');
+      GameState:= gsExit;
+      exit
+      end else OutError('There''s only one team on map!', true);
+   end;
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+     begin
+     AttacksNum:= 0;
+     with Gear^ do
+          begin
+          State:= State or gstHHDriven;
+          Active:= true
+          end;
+     FollowGear:= Gear
+     end;
+ResetKbd;
+cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed;
+{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
+ApplyAmmoChanges(@CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]);
+TurnTimeLeft:= cHedgehogTurnTime
+end;
+
+procedure SetFirstTurnHedgehog;
+var i: integer;
+begin
+if CurrentTeam=nil then OutError('nil Team (SetFirstTurnHedgehog)', true);
+i:= 0;
+while (i<cMaxHHIndex)and(CurrentTeam.Hedgehogs[i].Gear=nil) do inc(i);
+if CurrentTeam.Hedgehogs[i].Gear = nil then OutError(errmsgIncorrectUse + ' (sfth)', true);
+CurrentTeam.CurrHedgehog:= i;
+end;
+
+function AddTeam: PTeam;
+begin
+try
+   New(Result);
+except Result:= nil; OutError(errmsgDynamicVar, true) end;
+FillChar(Result^, sizeof(TTeam), 0);
+Result.AttackBar:= 1;
+if TeamsList = nil then TeamsList:= Result
+                   else begin
+                        Result.Next:= TeamsList;
+                        TeamsList:= Result
+                        end;
+CurrentTeam:= Result
+end;
+
+procedure FreeTeamsList;
+var t, tt: PTeam;
+begin
+tt:= TeamsList;
+TeamsList:= nil;
+while tt<>nil do
+      begin
+      t:= tt;
+      tt:= tt.Next;
+      try
+      Dispose(t)
+      except OutError(errmsgDynamicVar) end;
+      end;
+end;
+
+procedure InitTeams;
+var p: PTeam;
+    i: integer;
+begin
+p:= TeamsList;
+while p <> nil do
+      begin
+      for i:= 0 to cMaxHHIndex do
+          if p.Hedgehogs[i].Gear <> nil then
+             begin
+             p.Ammos[i][0, 0]:= Ammoz[amGrenade].Ammo;
+             p.Ammos[i][0, 1]:= Ammoz[amUFO].Ammo;
+             p.Ammos[i][1, 0]:= Ammoz[amBazooka].Ammo;
+             p.Ammos[i][2, 0]:= Ammoz[amShotgun].Ammo;
+             p.Ammos[i][3, 0]:= Ammoz[amPickHammer].Ammo;
+             p.Ammos[i][3, 1]:= Ammoz[amRope].Ammo;
+             p.Ammos[i][4, 0]:= Ammoz[amSkip].Ammo;
+             p.Hedgehogs[i].Gear.Health:= 100;
+             p.Hedgehogs[i].Ammo:= @p.Ammos[0]
+             {0 - общее на всех оружие, i - у каждого своё
+             можно группировать ёжиков, чтобы у каждой группы было своё оружие}
+             end;
+      p:= p.Next
+      end;
+SetFirstTurnHedgehog;
+end;
+
+procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
+var s: shortstring;
+begin
+with Hedgehog^ do
+     begin     
+     if Ammo[CurSlot, CurAmmo].Count = 0 then
+        begin
+        CurAmmo:= 0;
+        while (CurAmmo <= cMaxSlotAmmo) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo)
+        end;
+
+with Ammo[CurSlot, CurAmmo] do
+     begin
+     s:= Ammoz[AmmoType].Name;
+     if Count <> AMMO_INFINITE then
+        s:= s + ' (' + IntToStr(Count) + ')';
+     if (Propz and ammoprop_Timerable) <> 0 then
+        s:= s + ', ' + inttostr(Timer div 1000) + ' sec';
+     AddCaption(s, Team.Color, capgrpAmmoinfo);
+     if (Propz and ammoprop_NeedTarget) <> 0
+        then begin
+        Gear.State:= Gear.State or      gstHHChooseTarget;
+        isCursorVisible:= true
+        end else begin
+        Gear.State:= Gear.State and not gstHHChooseTarget;
+        AdjustMPoint;
+        isCursorVisible:= false
+        end
+     end
+     end
+end;
+
+procedure PackAmmo(Ammo: PHHAmmo; Slot: integer);
+var ami: integer;
+    b: boolean;
+begin
+    repeat
+      b:= false;
+      ami:= 0;
+      while (not b) and (ami < cMaxSlotAmmo) do
+          if (Ammo[slot, ami].Count = 0)
+             and (Ammo[slot, ami + 1].Count > 0) then b:= true
+                                                 else inc(ami);
+      if b then // есть пустое место
+         begin
+         Ammo[slot, ami]:= Ammo[slot, ami + 1]
+         end
+    until not b;
+end;
+
+procedure OnUsedAmmo(Ammo: PHHAmmo);
+var s, a: Longword;
+begin
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+     begin
+     if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end
+                          else begin s:= AltSlot; a:= AltAmmo end;
+     with Ammo[s, a] do
+          if Count <> AMMO_INFINITE then
+             begin
+             dec(Count);
+             if Count = 0 then PackAmmo(Ammo, CurSlot)
+             end
+     end
+end;
+
+function  TeamSize(p: PTeam): Longword;
+var i: Longword;
+begin
+Result:= 0;
+for i:= 0 to cMaxHHIndex do
+    if p.Hedgehogs[i].Gear <> nil then inc(Result)
+end;
+
+initialization
+
+finalization
+
+FreeTeamsList
+
+end.