--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.m Thu Oct 27 22:52:22 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.m Fri Oct 28 03:06:31 2011 +0200
@@ -35,19 +35,6 @@
return rotationManager(interfaceOrientation);
}
-/*
--(MapConfigViewController *)mapConfigViewController {
- if (mapConfigViewController == nil) {
- NSString *xib = IS_IPAD() ? @"MapConfigViewController-iPad" : @"MapConfigViewController-iPhone";
- MapConfigViewController *mcvc = [[MapConfigViewController alloc] initWithNibName:xib bundle:nil];
- [self.view addSubview:mcvc.view];
- self.mapConfigViewController = mcvc;
- [mcvc release];
- }
- return mapConfigViewController;
-}
-*/
-
-(IBAction) buttonPressed:(id) sender {
UIButton *theButton = (UIButton *)sender;
@@ -97,7 +84,7 @@
}
-(IBAction) segmentPressed:(id) sender {
-/*
+
UISegmentedControl *theSegment = (UISegmentedControl *)sender;
[AudioManagerController playSelectSound];
@@ -113,10 +100,6 @@
[self.view bringSubviewToFront:self.teamConfigViewController.view];
break;
case 2:
- if (schemeWeaponConfigViewController == nil) {
- schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
- [self.view addSubview:schemeWeaponConfigViewController.view];
- }
// this message is compulsory otherwise the table won't be loaded at all
[schemeWeaponConfigViewController viewWillAppear:NO];
[self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
@@ -134,7 +117,7 @@
DLog(@"Nope");
break;
}
-*/
+
}
-(BOOL) isEverythingSet {
@@ -324,12 +307,7 @@
// as this is loaded from a NIB we need to set its size and position
self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
} else {
- // this is the visible controller
- if (self.mapConfigViewController == nil)
- self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
- // this must be loaded & added in order to auto set default scheme and ammo
- self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
- [self.view addSubview:self.schemeWeaponConfigViewController.view];
+ self.mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width-44);
}
[self.view addSubview:self.mapConfigViewController.view];