--- a/project_files/HedgewarsMobile/Classes/ObjcExports.m Sat Feb 19 01:01:03 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m Sat Feb 19 01:38:40 2011 +0100
@@ -154,38 +154,3 @@
void updateVisualsNewTurn(void) {
[amvc_instance updateAmmoVisuals];
}
-
-/*
-// http://stackoverflow.com/questions/287543/how-to-programatically-sense-the-iphone-mute-switch
-BOOL isAppleDeviceMuted(void) {
- if (!gAudioSessionInited) {
- AudioSessionInterruptionListener inInterruptionListener = NULL;
- OSStatus error;
- if ((error = AudioSessionInitialize(NULL, NULL, inInterruptionListener, NULL)))
- DLog(@"*** Error *** error in AudioSessionInitialize: %d", error);
- else
- gAudioSessionInited = YES;
- }
- UInt32 propertySize = sizeof(CFStringRef);
- BOOL muteResult = NO;
-
- // this checks if there is volume
- Float32 volume;
- OSStatus n = AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareOutputVolume, &propertySize, &volume);
- if (n != 0)
- DLog( @"AudioSessionGetProperty 'volume': %d", n );
- BOOL volumeResult = (volume == 0.0f);
-
- // this checks if the device is muted
- CFStringRef state;
- n = AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
- if (n != 0)
- DLog( @"AudioSessionGetProperty 'audioRoute': %d", n );
- else {
- NSString *result = (NSString *)state;
- muteResult = ([result length] == 0);
- releaseAndNil(result);
- }
- return volumeResult || muteResult;
-}
-*/