--- a/share/hedgewars/Data/Missions/Training/ClimbHome.lua Wed Sep 02 16:58:31 2015 +0200
+++ b/share/hedgewars/Data/Missions/Training/ClimbHome.lua Wed Sep 02 11:55:37 2015 -0400
@@ -1,11 +1,18 @@
HedgewarsScriptLoad("/Scripts/Locale.lua")
-isSinglePlayer = true
+local isSinglePlayer = true
-- trying to allow random theme, but fixed theme objects...
-- Also skip some ugly themes, or ones where the sky is "meh"
--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" }
local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
+local showWaterStats = true -- uses the AI team to draw water height.
+local scaleGraph = true
+local totalHedgehogs = 0
+local HH = {}
+local teams = {}
+local dummyHog = nil
+
function onGameInit()
-- Ensure people get same map for same theme
@@ -16,10 +23,19 @@
DisableGameFlags(gfBottomBorder+gfBorder)
CaseFreq = 0
Explosives = 0
+ MineDudPercent = 0
Map = "ClimbHome"
AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default")
player = AddHog(loc("Climber"), 0, 1, "NoHat")
- AddTeam(loc("Water Gods"), 0x4980C1, "Simple", "Island", "Default")
- dummyHog = AddHog("Poseidon", 5, 1, "NoHat")
- --HideHog(dummyHog)
+ if showWaterStats then
+ AddTeam(" ", 0x545C9D, "Simple", "Island", "Default")
+ elseif scaleGraph then
+ AddTeam(" ", 0x050505, "Simple", "Island", "Default")
+ end
+ if showWaterStats or scaleGraph then
+ dummyHog = AddHog(" ", 0, 1, "NoHat")
+ HH[dummyHog] = nil
+ totalHedgehogs = totalHedgehogs - 1
+ SendStat(siClanHealth, tostring(32640), " ")
+ end
end