--- a/hedgewars/uLand.pas Mon Aug 27 17:40:16 2012 +0200
+++ b/hedgewars/uLand.pas Sun Sep 16 16:54:51 2012 +0200
@@ -62,8 +62,7 @@
r, rr: TSDL_Rect;
x, yd, yu: LongInt;
begin
- tmpsurf:= LoadImage(UserPathz[ptCurrTheme] + '/LandTex', ifIgnoreCaps);
- if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', ifCritical or ifIgnoreCaps);
+ tmpsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
r.y:= 0;
while r.y < LAND_HEIGHT do
begin
@@ -78,12 +77,10 @@
SDL_FreeSurface(tmpsurf);
// freed in freeModule() below
- LandBackSurface:= LoadImage(UserPathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
- if LandBackSurface = nil then LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
+ LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
- tmpsurf:= LoadImage(UserPathz[ptCurrTheme] + '/Border', ifIgnoreCaps or ifTransparent);
- if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', ifCritical or ifIgnoreCaps or ifTransparent);
+ tmpsurf:= LoadDataImage(ptCurrTheme, 'Border', ifCritical or ifIgnoreCaps or ifTransparent);
for x:= 0 to LAND_WIDTH - 1 do
begin
yd:= LAND_HEIGHT - 1;
@@ -420,15 +417,11 @@
WriteLnToConsole('Generating forts land...');
-tmpsurf:= LoadImage(UserPathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifTransparent or ifIgnoreCaps);
-if tmpsurf = nil then
- tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
+tmpsurf:= LoadDataImage(ptForts, ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
SDL_FreeSurface(tmpsurf);
-tmpsurf:= LoadImage(UserPathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifTransparent or ifIgnoreCaps);
-if tmpsurf = nil then
- tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
+tmpsurf:= LoadDataImage(ptForts, ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
SDL_FreeSurface(tmpsurf);
end;
@@ -439,15 +432,11 @@
p: PLongwordArray;
x, y, cpX, cpY: Longword;
begin
-tmpsurf:= LoadImage(UserPathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
-if tmpsurf = nil then
- tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
+tmpsurf:= LoadDataImage(ptMapCurrent, 'mask', ifAlpha or ifTransparent or ifIgnoreCaps);
if tmpsurf = nil then
begin
mapName:= ExtractFileName(Pathz[ptMapCurrent]);
- tmpsurf:= LoadImage(UserPathz[ptMissionMaps] + '/' + mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
- if tmpsurf = nil then
- tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
+ tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
end;
@@ -490,9 +479,7 @@
if not disableLandBack then
begin
// freed in freeModule() below
- LandBackSurface:= LoadImage(UserPathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
- if LandBackSurface = nil then
- LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
+ LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
if (LandBackSurface <> nil) and GrayScale then
Surface2GrayScale(LandBackSurface)
end;
@@ -510,15 +497,11 @@
begin
WriteLnToConsole('Loading land from file...');
AddProgress;
-tmpsurf:= LoadImage(UserPathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
-if tmpsurf = nil then
- tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
+tmpsurf:= LoadDataImage(ptMapCurrent, 'map', ifAlpha or ifTransparent or ifIgnoreCaps);
if tmpsurf = nil then
begin
mapName:= ExtractFileName(Pathz[ptMapCurrent]);
- tmpsurf:= LoadImage(UserPathz[ptMissionMaps] + '/' + mapName + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
- if tmpsurf = nil then
- tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
+ tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
end;
// (bare) Sanity check. Considering possible LongInt comparisons as well as just how much system memoery it would take
TryDo((tmpsurf^.w < $40000000) and (tmpsurf^.h < $40000000) and (tmpsurf^.w * tmpsurf^.h < 6*1024*1024*1024), 'Map dimensions too big!', true);