--- a/share/hedgewars/Data/Missions/Training/ClimbHome.lua Wed Nov 16 16:18:32 2016 +0100
+++ b/share/hedgewars/Data/Missions/Training/ClimbHome.lua Wed Nov 16 16:32:44 2016 +0100
@@ -1,13 +1,11 @@
HedgewarsScriptLoad("/Scripts/Locale.lua")
-local isSinglePlayer = true
+isSinglePlayer = true
-- trying to allow random theme, but fixed theme objects...
-- Also skip some ugly themes, or ones where the sky is "meh"
--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" }
local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
-local showWaterStats = true -- uses the AI team to draw water height.
-local scaleGraph = true
local totalHedgehogs = 0
local HH = {}
local teams = {}
@@ -28,11 +26,6 @@
AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default")
player = AddHog(loc("Climber"), 0, 1, "NoHat")
if showWaterStats then
- AddTeam(" ", 0x545C9D, "Simple", "Island", "Default")
- elseif scaleGraph then
- AddTeam(" ", 0x050505, "Simple", "Island", "Default")
- end
- if showWaterStats or scaleGraph then
dummyHog = AddHog(" ", 0, 1, "NoHat")
HH[dummyHog] = nil
totalHedgehogs = totalHedgehogs - 1