--- a/project_files/HedgewarsMobile/Classes/GameSetup.m Wed Jun 23 21:39:14 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Wed Jun 23 21:49:19 2010 +0200
@@ -1,445 +0,0 @@
-//
-// gameSetup.m
-// hwengine
-//
-// Created by Vittorio on 10/01/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#include <sys/types.h>
-#include <sys/sysctl.h>
-
-#import "GameSetup.h"
-#import "SDL_uikitappdelegate.h"
-#import "SDL_net.h"
-#import "PascalImports.h"
-#import "CommodityFunctions.h"
-
-#define BUFFER_SIZE 256
-#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);
-
-@implementation GameSetup
-
-@synthesize systemSettings, gameConfig;
-
--(id) init {
- if (self = [super init]) {
- ipcPort = randomPort();
-
- // should check they exist and throw and exection if not
- NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
- self.systemSettings = dictSett;
- [dictSett release];
-
- NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()];
- self.gameConfig = dictGame;
- [dictGame release];
- }
- return self;
-}
-
--(NSString *)description {
- return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,gameConfig,systemSettings];
-}
-
--(void) dealloc {
- [gameConfig release];
- [systemSettings release];
- [super dealloc];
-}
-
-#pragma mark -
-#pragma mark Provider functions
-// unpacks team data from the selected team.plist to a sequence of engine commands
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
- /*
- addteam <32charsMD5hash> <color> <team name>
- addhh <level> <health> <hedgehog name>
- <level> is 0 for human, 1-5 for bots (5 is the most stupid)
- */
-
- NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
- NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
- [teamFile release];
-
- NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
- [teamData objectForKey:@"hash"], [teamColor stringValue], [teamData objectForKey:@"teamname"]];
- [self sendToEngine: teamHashColorAndName];
- [teamHashColorAndName release];
-
- NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
- [self sendToEngine: grave];
- [grave release];
-
- NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
- [self sendToEngine: fort];
- [fort release];
-
- NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
- [self sendToEngine: voicepack];
- [voicepack release];
-
- NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
- [self sendToEngine: flag];
- [flag release];
-
- NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
- for (int i = 0; i < numberOfPlayingHogs; i++) {
- NSDictionary *hog = [hogs objectAtIndex:i];
-
- NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
- [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
- [self sendToEngine: hogLevelHealthAndName];
- [hogLevelHealthAndName release];
-
- NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
- [self sendToEngine: hogHat];
- [hogHat release];
- }
-
- [teamData release];
-}
-
-// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
- NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
- NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
- [weaponPath release];
-
- NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]];
- [self sendToEngine: ammloadt];
- [ammloadt release];
-
- NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]];
- [self sendToEngine: ammprob];
- [ammprob release];
-
- NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]];
- [self sendToEngine: ammdelay];
- [ammdelay release];
-
- NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]];
- [self sendToEngine: ammreinf];
- [ammreinf release];
-
- // sent twice so it applies to both teams
- NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
- for (int i = 0; i < numberOfTeams; i++)
- [self sendToEngine: ammstore];
- [ammstore release];
-
- [ammoData release];
-}
-
-// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
--(NSInteger) provideScheme:(NSString *)schemeName {
- NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
- NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemePath];
- [schemePath release];
- int result = 0;
- int i = 0;
-
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x01;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x10;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x04;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x08;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x20;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x40;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x80;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x100;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x200;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x400;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x800;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x2000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x4000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x8000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x10000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x20000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x80000;
-
- NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
- [self sendToEngine:flags];
- [flags release];
-
- NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:dmgMod];
- [dmgMod release];
-
- NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
- [self sendToEngine:turnTime];
- [turnTime release];
-
- result = [[scheme objectAtIndex:i++] intValue]; // initial health
-
- NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:sdTime];
- [sdTime release];
-
- NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:crateDrops];
- [crateDrops release];
-
- NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
- [self sendToEngine:minesTime];
- [minesTime release];
-
- NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:minesNumber];
- [minesNumber release];
-
- NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:dudMines];
- [dudMines release];
-
- NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:explosives];
- [explosives release];
-
- [scheme release];
- return result;
-}
-
-#pragma mark -
-#pragma mark Thread/Network relevant code
-// select one of GameSetup method and execute it in a seprate thread
--(void) startThread: (NSString *) selector {
- SEL usage = NSSelectorFromString(selector);
- [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
-}
-
-// wrapper that computes the length of the message and then sends the command string
--(int) sendToEngine: (NSString *)string {
- uint8_t length = [string length];
-
- SDLNet_TCP_Send(csd, &length , 1);
- return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// method that handles net setup with engine and keeps connection alive
--(void) engineProtocol {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- IPaddress ip;
- int eProto;
- BOOL clientQuit, serverQuit;
- char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
- uint8_t msgSize;
- uint16_t gameTicks;
-
- serverQuit = NO;
-
- if (SDLNet_Init() < 0) {
- DLog(@"SDLNet_Init: %s", SDLNet_GetError());
- serverQuit = YES;
- }
-
- // Resolving the host using NULL make network interface to listen
- if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
- DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
- serverQuit = YES;
- }
-
- // Open a connection with the IP provided (listen on the host's port)
- if (!(sd = SDLNet_TCP_Open(&ip))) {
- DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
- serverQuit = YES;
- }
-
- DLog(@"Waiting for a client on port %d", ipcPort);
- while (!serverQuit) {
- // This check the sd if there is a pending connection.
- // If there is one, accept that, and open a new socket for communicating
- csd = SDLNet_TCP_Accept(sd);
- if (NULL != csd) {
- // Now we can communicate with the client using csd socket
- // sd will remain opened waiting other connections
- DLog(@"client found");
-
- //first byte of the command alwayas contain the size of the command
- SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t));
-
- SDLNet_TCP_Recv(csd, buffer, msgSize);
- gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]);
- //DLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
-
- if ('C' == buffer[0]) {
- DLog(@"sending game config");
-
- // local game
- [self sendToEngine:@"TL"];
-
- // seed info
- [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
-
- // dimension of the map
- [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
-
- // theme info
- [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
-
- // scheme (returns initial health)
- NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
-
- NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
- for (NSDictionary *teamData in teamsConfig) {
- [self provideTeamData:[teamData objectForKey:@"team"]
- forHogs:[[teamData objectForKey:@"number"] intValue]
- withHealth:health
- ofColor:[teamData objectForKey:@"color"]];
- }
-
- [self provideAmmoData:@"Default.plist" forPlayingTeams:[teamsConfig count]];
-
- clientQuit = NO;
- } else {
- DLog(@"wrong message or client closed connection");
- clientQuit = YES;
- }
-
- while (!clientQuit){
- msgSize = 0;
- memset(buffer, 0, BUFFER_SIZE);
- memset(string, 0, BUFFER_SIZE);
- if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
- clientQuit = YES;
- if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
- clientQuit = YES;
-
- gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
- //DLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
-
- switch (buffer[0]) {
- case '?':
- DLog(@"Ping? Pong!");
- [self sendToEngine:@"!"];
- break;
- case 'E':
- DLog(@"ERROR - last console line: [%s]", buffer);
- clientQuit = YES;
- break;
- case 'e':
- sscanf(buffer, "%*s %d", &eProto);
- short int netProto = 0;
- char *versionStr;
-
- HW_versionInfo(&netProto, &versionStr);
- if (netProto == eProto) {
- DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
- } else {
- DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
- clientQuit = YES;
- }
-
- break;
- case 'i':
- switch (buffer[1]) {
- case 'r':
- NSLog(@"Winning team: %s", &buffer[2]);
- break;
- case 'k':
- NSLog(@"Best Hedgehog: %s", &buffer[2]);
- break;
- }
- break;
- default:
- // empty packet or just statistics
- break;
- // missing case for exiting right away
- }
- }
- DLog(@"Engine exited, closing server");
- // wait a little to let the client close cleanly
- [NSThread sleepForTimeInterval:2];
- // Close the client socket
- SDLNet_TCP_Close(csd);
- serverQuit = YES;
- }
- }
-
- SDLNet_TCP_Close(sd);
- SDLNet_Quit();
-
- [[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL];
-
- [pool release];
- //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
- //[NSThread exit];
-}
-
-#pragma mark -
-#pragma mark Setting methods
-// returns an array of c-strings that are read by engine at startup
--(const char **)getSettings {
- NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
- NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
- CGRect screenBounds = [[UIScreen mainScreen] bounds];
- NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
- NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
- const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
-
- /*
- size_t size;
- // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
- sysctlbyname("hw.machine", NULL, &size, NULL, 0);
- char *name = malloc(size);
- // Get the platform name
- sysctlbyname("hw.machine", name, &size, NULL, 0);
- NSString *machine = [[NSString alloc] initWithUTF8String:name];
- free(name);
-
- const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
-
- // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
- if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
- gameArgs[8] = "1";
- else
- gameArgs[8] = "0";
- [machine release];
- */
-
- // prevents using an empty nickname
- NSString *username;
- NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
- if ([originalUsername length] == 0)
- username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
- else
- username = [[NSString alloc] initWithString:originalUsername];
-
- gameArgs[0] = [username UTF8String]; //UserNick
- gameArgs[1] = [ipcString UTF8String]; //ipcPort
- gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
- gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled
- gameArgs[4] = [localeString UTF8String]; //cLocaleFName
- gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage
- gameArgs[6] = [wSize UTF8String]; //cScreenHeight
- gameArgs[7] = [hSize UTF8String]; //cScreenWidth
- gameArgs[8] = NULL; //recordFileName
-
- [wSize release];
- [hSize release];
- [localeString release];
- [ipcString release];
- [username release];
- return gameArgs;
-}
-
-
-@end