--- a/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m Wed Jun 23 21:39:14 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m Wed Jun 23 21:49:19 2010 +0200
@@ -1,160 +0,0 @@
-//
-// SchemeWeaponConfigViewController.m
-// Hedgewars
-//
-// Created by Vittorio on 13/06/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SchemeWeaponConfigViewController.h"
-#import "CommodityFunctions.h"
-
-@implementation SchemeWeaponConfigViewController
-@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- CGSize screenSize = [[UIScreen mainScreen] bounds].size;
- self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
-}
-
--(void) viewWillAppear:(BOOL) animated {
- [super viewWillAppear:animated];
-
- NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
- self.listOfSchemes = contentsOfDir;
-
- contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
- self.listOfWeapons = contentsOfDir;
-
- self.selectedScheme = @"Default.plist";
- self.selectedWeapon = @"Default.plist";
-
- [self.tableView reloadData];
-}
-
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 2;
-}
-
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- if (section == 0)
- return [self.listOfSchemes count];
- else
- return [self.listOfWeapons count];
-}
-
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
- NSInteger row = [indexPath row];
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- }
-
- cell.accessoryType = UITableViewCellAccessoryNone;
- if ([indexPath section] == 0) {
- cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
- if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath_sc = indexPath;
- }
- } else {
- cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
- if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath_we = indexPath;
- }
- }
-
- return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- NSIndexPath *lastIndexPath;
- if ([indexPath section] == 0)
- lastIndexPath = self.lastIndexPath_sc;
- else
- lastIndexPath = self.lastIndexPath_we;
-
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- //TODO: this code works only for a single section table
- UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
- newCell.accessoryType = UITableViewCellAccessoryCheckmark;
- UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
- oldCell.accessoryType = UITableViewCellAccessoryNone;
-
- if ([indexPath section] == 0) {
- self.lastIndexPath_sc = indexPath;
- self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
- } else {
- self.lastIndexPath_we = indexPath;
- self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
- }
-
- [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
-}
-
--(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section {
- if (section == 0) {
- return NSLocalizedString(@"Schemes",@"");
- } else {
- return NSLocalizedString(@"Weapons",@"");;
- }
-}
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
- self.listOfSchemes = nil;
- self.listOfWeapons = nil;
- self.lastIndexPath_sc = nil;
- self.lastIndexPath_we = nil;
- self.selectedScheme = nil;
- self.selectedWeapon = nil;
- MSG_DIDUNLOAD();
-}
-
-
--(void) dealloc {
- [listOfSchemes release];
- [listOfWeapons release];
- [lastIndexPath_sc release];
- [lastIndexPath_we release];
- [selectedScheme release];
- [selectedWeapon release];
- [super dealloc];
-}
-
-
-@end
-