--- a/QTfrontend/model/gameSchemeModel.cpp Wed Mar 14 15:19:08 2018 +0100
+++ b/QTfrontend/model/gameSchemeModel.cpp Wed Mar 14 15:55:38 2018 +0100
@@ -19,6 +19,7 @@
#include <QDebug>
#include <QModelIndex>
#include <QFile>
+#include <QSettings>
#include <QTextStream>
#include <QHash>
@@ -73,8 +74,7 @@
;
GameSchemeModel::GameSchemeModel(QObject* parent, const QString & directory) :
- QAbstractTableModel(parent),
- fileConfig(cfgdir->absolutePath() + "/schemes.ini", QSettings::IniFormat)
+ QAbstractTableModel(parent)
{
predefSchemesNames = QStringList()
<< "Default"
@@ -743,13 +743,14 @@
qDebug("No /Schemes/Game directory found. Trying to import game schemes from schemes.ini.");
- int size = fileConfig.beginReadArray("schemes");
+ QSettings legacyFileConfig(cfgdir->absolutePath() + "/schemes.ini", QSettings::IniFormat);
+ int size = legacyFileConfig.beginReadArray("schemes");
int imported = 0;
for (int i = 0; i < size; ++i)
{
- fileConfig.setArrayIndex(i);
+ legacyFileConfig.setArrayIndex(i);
- QString schemeName = fileConfig.value(spNames[0]).toString();
+ QString schemeName = legacyFileConfig.value(spNames[0]).toString();
if (!schemeName.isNull() && !predefSchemesNames.contains(schemeName))
{
QList<QVariant> scheme;
@@ -760,14 +761,14 @@
QTextStream stream(&file);
for (int k = 0; k < spNames.size(); ++k) {
- scheme << fileConfig.value(spNames[k], defaultScheme[k]);
+ scheme << legacyFileConfig.value(spNames[k], defaultScheme[k]);
// File handling
// We skip the name key (k==0), it is not stored redundantly in file.
// The file name is used for that already.
if(k != 0) {
// The file is just a list of key=value pairs
- stream << spNames[k] << "=" << fileConfig.value(spNames[k], defaultScheme[k]).toString();
+ stream << spNames[k] << "=" << legacyFileConfig.value(spNames[k], defaultScheme[k]).toString();
stream << endl;
}
}
@@ -779,7 +780,7 @@
}
}
qDebug("%d game scheme(s) imported.", imported);
- fileConfig.endArray();
+ legacyFileConfig.endArray();
} else {
QStringList scheme_dir = QDir(directory).entryList(QDir::Files);
@@ -962,7 +963,6 @@
void GameSchemeModel::Save()
{
- fileConfig.beginWriteArray("schemes");
for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i)
{
QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes];
@@ -984,7 +984,6 @@
file.close();
}
}
- fileConfig.endArray();
}