--- a/project_files/frontlib/hwconsts.h Sat Dec 08 20:23:13 2012 +0400
+++ b/project_files/frontlib/hwconsts.h Sat Dec 08 22:43:03 2012 +0400
@@ -44,7 +44,7 @@
//! Used for sending scripts to the engine
#define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/"
-#define WEAPONS_COUNT 56
+#define WEAPONS_COUNT 55
// TODO allow frontend to override these?
/*! A merge of mikade/bugq colours w/ a bit of channel feedback */
#define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /*! red */ \
@@ -59,10 +59,10 @@
/*! add new colors here */ \
0 } /*! Keep this 0 at the end */
-#define AMMOLINE_DEFAULT_QT "93919294221991210322351110012010000002111101010111110101"
-#define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154110101"
-#define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000000"
-#define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111011111110101"
+#define AMMOLINE_DEFAULT_QT "9391929422199121032235111001201000000211110101011111101"
+#define AMMOLINE_DEFAULT_PROB "0405040541600655546554464776576666666155510101115411101"
+#define AMMOLINE_DEFAULT_DELAY "0000000000000205500000040007004000000000220000000600000"
+#define AMMOLINE_DEFAULT_CRATE "1311110312111111123114111111111111111211111101111111101"
extern const size_t flib_teamcolor_count;
extern const uint32_t flib_teamcolors[];