--- a/hedgewars/uSound.pas Sat Jul 31 10:52:43 2010 +0200
+++ b/hedgewars/uSound.pas Sat Jul 31 11:24:53 2010 +0200
@@ -123,7 +123,7 @@
// make sure all instances of sdl_mixer are unloaded before continuing
while Mix_Init(0) <> 0 do
Mix_Quit();
-{$ENDIF}
+{$ENDIF}
Mix_CloseAudio();
end;
@@ -136,17 +136,17 @@
if not isSoundEnabled then exit;
defVoicepack:= AskForVoicepack('Default');
-
+
for t:= 0 to cMaxTeams do
if voicepacks[t].name <> '' then
for i:= Low(TSound) to High(TSound) do
voicepacks[t].chunks[i]:= nil;
-
+
for i:= Low(TSound) to High(TSound) do
begin
defVoicepack^.chunks[i]:= nil;
// preload all the big sound files (>32k) that would otherwise lockup the game
- if (i in [sndBeeWater, sndBee, sndCake, sndHellishImpact1, sndHellish, sndHomerun, sndMolotov, sndMortar, sndRideOfTheValkyries, sndYoohoo])
+ if (i in [sndBeeWater, sndBee, sndCake, sndHellishImpact1, sndHellish, sndHomerun, sndMolotov, sndMortar, sndRideOfTheValkyries, sndYoohoo])
and (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then
begin
s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName;