--- a/hedgewars/uGearsList.pas Sat Apr 08 21:48:39 2017 +0200
+++ b/hedgewars/uGearsList.pas Thu May 12 16:20:17 2016 +0200
@@ -723,8 +723,7 @@
gear^.Pos:= 0; // 0: falling/in air, 1-4: on water
gear^.Tag:= 1; // 1: facing right, -1: facing left
if gear^.Timer = 0 then
- gear^.Timer:= 9000; // Explosion timer to avoid duck existing forever
- gear^.WDTimer:= gear^.Timer; // For restoring the timer, timer is reset when hitting water
+ gear^.Timer:= 15000; // Explosion timer to avoid duck existing forever
gear^.Radius:= 9; // Collision radius (with landscape)
gear^.Karma:= 24; // Distance from water when swimming
gear^.Elasticity:= _0_6;