--- a/hedgewars/VGSHandlers.inc Sun Nov 06 17:43:57 2011 +0100
+++ b/hedgewars/VGSHandlers.inc Sun Nov 06 12:40:35 2011 -0500
@@ -79,8 +79,8 @@
if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else
if round(X) > cRightScreenBorder then X:= X - cScreenSpace;
// if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
- if (Gear^.Layer > 1) and (round(Y) - 225 > LAND_HEIGHT) then Y:= Y - (1024 + 300) // TODO - configure in theme (jellies for example could use limited range)
- else if (Gear^.Layer < 2) and (round(Y) + 50 > LAND_HEIGHT) then Y:= Y - (1024 + 25);
+ if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then Y:= Y - (1024 + 300) // TODO - configure in theme (jellies for example could use limited range)
+ else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then Y:= Y - (1024 + 25);
Timer:= 0;
tdX:= 0;
tdY:= 0