--- a/QTfrontend/gamecfgwidget.h Tue Feb 17 12:58:08 2009 +0000
+++ b/QTfrontend/gamecfgwidget.h Tue Feb 17 12:58:25 2009 +0000
@@ -66,10 +66,9 @@
quint32 getTurnTime() const;
quint32 getSuddenDeathTurns() const;
quint32 getCaseProbability() const;
- quint32 getTemplateFilter() const;
QStringList getFullConfig() const;
-
QComboBox* WeaponsName;
+ HWMapContainer* pMapContainer;
public slots:
void setSeed(const QString & seed);
@@ -84,7 +83,6 @@
void setSolid(bool value);
void setBorder(bool value);
void setNetAmmo(const QString& name, const QString& ammo);
- void setTemplateFilter(int filter);
signals:
void seedChanged(const QString & seed);
@@ -99,11 +97,9 @@
void solidChanged(bool value);
void borderChanged(bool value);
void newWeaponScheme(const QString & name, const QString & ammo);
- void newTemplateFilter(int filter);
private slots:
void ammoChanged(int index);
- void templateFilterChanged(int filter);
private:
QCheckBox * CB_mode_Forts;
@@ -111,11 +107,9 @@
QCheckBox * CB_solid;
QCheckBox * CB_border;
QGridLayout mainLayout;
- HWMapContainer* pMapContainer;
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
QSpinBox * SB_SuddenDeath;
- QComboBox* CB_TemplateFilter;
FreqSpinBox * SB_CaseProb;
QLabel * L_TurnTime;
QLabel * L_InitHealth;