--- a/misc/winutils/include/SDL.h Tue Jan 21 22:38:13 2014 +0100
+++ b/misc/winutils/include/SDL.h Tue Jan 21 22:43:06 2014 +0100
@@ -58,17 +58,17 @@
* specify the subsystems which you will be using in your application.
*/
/*@{*/
-#define SDL_INIT_TIMER 0x00000001
-#define SDL_INIT_AUDIO 0x00000010
-#define SDL_INIT_VIDEO 0x00000020
-#define SDL_INIT_CDROM 0x00000100
-#define SDL_INIT_JOYSTICK 0x00000200
-#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
-#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
-#define SDL_INIT_EVERYTHING 0x0000FFFF
+#define SDL_INIT_TIMER 0x00000001
+#define SDL_INIT_AUDIO 0x00000010
+#define SDL_INIT_VIDEO 0x00000020
+#define SDL_INIT_CDROM 0x00000100
+#define SDL_INIT_JOYSTICK 0x00000200
+#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
+#define SDL_INIT_EVERYTHING 0x0000FFFF
/*@}*/
-/** This function loads the SDL dynamically linked library and initializes
+/** This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)