--- a/misc/winutils/include/SDL_keyboard.h Tue Jan 21 22:38:13 2014 +0100
+++ b/misc/winutils/include/SDL_keyboard.h Tue Jan 21 22:43:06 2014 +0100
@@ -48,23 +48,23 @@
* high 9 bits of the character are 0, then this maps to the equivalent
* ASCII character:
* @code
- * char ch;
- * if ( (keysym.unicode & 0xFF80) == 0 ) {
- * ch = keysym.unicode & 0x7F;
- * } else {
- * An international character..
- * }
+ * char ch;
+ * if ( (keysym.unicode & 0xFF80) == 0 ) {
+ * ch = keysym.unicode & 0x7F;
+ * } else {
+ * An international character..
+ * }
* @endcode
*/
typedef struct SDL_keysym {
- Uint8 scancode; /**< hardware specific scancode */
- SDLKey sym; /**< SDL virtual keysym */
- SDLMod mod; /**< current key modifiers */
- Uint16 unicode; /**< translated character */
+ Uint8 scancode; /**< hardware specific scancode */
+ SDLKey sym; /**< SDL virtual keysym */
+ SDLMod mod; /**< current key modifiers */
+ Uint16 unicode; /**< translated character */
} SDL_keysym;
/** This is the mask which refers to all hotkey bindings */
-#define SDL_ALL_HOTKEYS 0xFFFFFFFF
+#define SDL_ALL_HOTKEYS 0xFFFFFFFF
/* Function prototypes */
/**
@@ -81,8 +81,8 @@
*/
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
-#define SDL_DEFAULT_REPEAT_DELAY 500
-#define SDL_DEFAULT_REPEAT_INTERVAL 30
+#define SDL_DEFAULT_REPEAT_DELAY 500
+#define SDL_DEFAULT_REPEAT_INTERVAL 30
/**
* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
*
@@ -102,10 +102,10 @@
* Get a snapshot of the current state of the keyboard.
* Returns an array of keystates, indexed by the SDLK_* syms.
* Usage:
- * @code
- * Uint8 *keystate = SDL_GetKeyState(NULL);
- * if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
- * @endcode
+ * @code
+ * Uint8 *keystate = SDL_GetKeyState(NULL);
+ * if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
+ * @endcode
*/
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);