project_files/cmdlineClient/cmdlineClient.c
changeset 10017 de822cd3df3a
parent 7488 7e09947b6aa5
--- a/project_files/cmdlineClient/cmdlineClient.c	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/cmdlineClient/cmdlineClient.c	Tue Jan 21 22:43:06 2014 +0100
@@ -1,475 +1,475 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-#include <frontlib.h>
-#include <util/logging.h>
-#include <util/util.h>
-#include <base64/base64.h>
-#include <model/schemelist.h>
-
-#include <stdlib.h>
-#include <stdbool.h>
-#include <assert.h>
-#include <string.h>
-#include <conio.h>
-#include <windows.h>
-
-#define ENGINE_DIR ".\\"
-#define CONFIG_DIR "..\\share\\hedgewars"
-#define DATA_DIR CONFIG_DIR"\\Data"
-
-static flib_netconn *netconn;
-static flib_gameconn *gameconn;
-static flib_mapconn *mapconn;
-static char nickname[128];
-static flib_metascheme *metacfg;
-static bool netConnected = false;
-
-// Callback function that will be called when the map is rendered
-static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) {
-	printf("Drawing map for %i brave little hogs...", numHedgehogs);
-
-	// Draw the map as ASCII art
-	for(int y=0; y<MAPIMAGE_HEIGHT; y+=8) {
-		for(int x=0; x<MAPIMAGE_WIDTH; x+=6) {
-			int pixelnum = x + y*MAPIMAGE_WIDTH;
-			bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
-			printf(pixel ? "#" : " ");
-		}
-		printf("\n");
-	}
-
-	flib_mapconn_destroy(mapconn);
-	mapconn = NULL;
-}
-
-static void onGameDisconnect(void *context, int reason) {
-	flib_log_i("Connection closed. Reason: %i", reason);
-	flib_gameconn_destroy(gameconn);
-	gameconn = NULL;
-	if(netconn) {
-		flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED);
-	}
-}
-
-// Callback function that will be called on error
-static void handleMapFailure(void *context, const char *errormessage) {
-	flib_log_e("Map rendering failed: %s", errormessage);
-	flib_mapconn_destroy(mapconn);
-	mapconn = NULL;
-}
-
-static void startEngineMap(int port) {
-	char cmdbuffer[255];
-	char argbuffer[255];
-	snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
-	snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port);
-	ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
-}
-
-static void startEngineGame(int port) {
-	char cmdbuffer[255];
-	char argbuffer[255];
-	char base64PlayerName[255];
-	base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName));
-	snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
-	snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName);
-	ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
-}
-
-void handleNetDisconnect(void *context, int reason, const char *message) {
-	printf("Disconnected: %s", message);
-	flib_netconn_destroy(netconn);
-	netconn = NULL;
-}
-
-/*void printRoomList() {
-	const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
-	if(roomlist) {
-		if(roomlist->roomCount>0) {
-			for(int i=0; i<roomlist->roomCount; i++) {
-				if(i>0) {
-					printf(", ");
-				}
-				flib_room *room = roomlist->rooms[i];
-				printf("%s", room->name);
-			}
-		} else {
-			puts("Unfortunately, there are no rooms at the moment.");
-		}
-	} else {
-		puts("Sorry, due to an error the room list is not available.");
-	}
-	puts("\n");
-}*/
-
-void printTeamList() {
-	flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn);
-	if(setup) {
-		puts("The following teams are in this room:");
-		for(int i=0; i<setup->teamlist->teamCount; i++) {
-			if(i>0) {
-				printf(", ");
-			}
-			printf("%s", setup->teamlist->teams[i]->name);
-		}
-		puts("\n");
-	} else {
-		puts("Sorry, due to an error the team list is not available.");
-	}
-	flib_gamesetup_destroy(setup);
-}
-
-void handleNetConnected(void *context) {
-	printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n");
-	//printRoomList();
-	printf("\n\nNow, you can chat by just entering text, or join a room with /join <roomname>.");
-	printf(" You can also /quit or let me /describe <roomname>. Once in a room, you can /add <teamname> and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n");
-	netConnected = true;
-}
-
-void handleChat(void *context, const char *nick, const char *msg) {
-	if(gameconn) {
-		flib_gameconn_send_chatmsg(gameconn, nick, msg);
-	}
-	printf("%s: %s\n", nick, msg);
-}
-
-void handleEnterRoom(void *context, bool isChief) {
-	puts("You have entered the room.");
-}
-
-void handleRoomJoin(void *context, const char *nick) {
-	if(strcmp(nick, nickname)) {
-		printf("%s is here.\n", nick);
-	}
-}
-
-void handleRoomLeave(void *context, const char *nick, const char *partmsg) {
-	if(strcmp(nick, nickname)) {
-		printf("%s leaves.\n", nick);
-	}
-}
-
-void handleReady(void *context, const char *nick, bool ready) {
-	if(strcmp(nick, nickname)) {
-		if(ready) {
-			printf("%s is ready to go.\n", nick);
-		} else {
-			printf("%s is not ready.\n", nick);
-		}
-	} else {
-		if(ready) {
-			printf("You are ready to go.\n");
-		} else {
-			printf("You are not ready.\n");
-		}
-	}
-}
-
-void handleEmFromNet(void *context, const uint8_t *em, size_t size) {
-	if(gameconn) {
-		flib_gameconn_send_enginemsg(gameconn, em, size);
-	}
-}
-
-void handleEmFromEngine(void *context, const uint8_t *em, size_t size) {
-	if(netconn) {
-		flib_netconn_send_engineMessage(netconn, em, size);
-	}
-}
-
-void handleChatFromGame(void *context, const char *message, bool teamchat) {
-	if(netconn) {
-		if(teamchat) {
-			flib_netconn_send_teamchat(netconn, message);
-		} else {
-			flib_netconn_send_chat(netconn, message);
-		}
-	}
-}
-
-void handleRunGame(void *context) {
-	flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn);
-	if(gameconn) {
-		flib_log_e("Request to start game, but a game is already running.");
-	} else if(gamesetup) {
-		gameconn = flib_gameconn_create(nickname, gamesetup, true);
-		flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL);
-		flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL);
-		flib_gameconn_onChat(gameconn, handleChatFromGame, NULL);
-		startEngineGame(flib_gameconn_getport(gameconn));
-	}
-	flib_gamesetup_destroy(gamesetup);
-}
-
-void handleNickTaken(void *context, const char *nick) {
-	printf("The nickname %s is already in use, please choose a different one:\n", nick);
-	flib_gets(nickname, sizeof(nickname));
-	flib_netconn_send_nick(netconn, nickname);
-}
-
-void handlePwRequest(void *context, const char *nick) {
-	printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick);
-	char password[256];
-	flib_gets(password, sizeof(password));
-	flib_netconn_send_password(netconn, password);
-}
-
-void handleMessage(void *context, int type, const char *msg) {
-	if(gameconn) {
-		flib_gameconn_send_textmsg(gameconn, 1, msg);
-	}
-	printf("*** %s\n", msg);
-}
-
-void handleTeamAccepted(void *context, const char *teamname) {
-	printf("The team %s has been accepted.\n", teamname);
-}
-
-void handleMapChanged(void *context, const flib_map *map, int changetype) {
-	if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) {
-		if(mapconn) {
-			flib_mapconn_destroy(mapconn);
-			mapconn = NULL;
-		}
-		mapconn = flib_mapconn_create(map);
-		if(mapconn) {
-			flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL);
-			flib_mapconn_onFailure(mapconn, handleMapFailure, NULL);
-			startEngineMap(flib_mapconn_getport(mapconn));
-		}
-	} else if(map->mapgen == MAPGEN_NAMED) {
-		printf("The map %s has been selected.\n", map->name);
-	}
-}
-
-void handleLeaveRoom(void *context, int reason, const char *msg) {
-	if(reason == NETCONN_ROOMLEAVE_ABANDONED) {
-		printf("The chief has abandoned the room.");
-	} else if(reason == NETCONN_ROOMLEAVE_KICKED) {
-		printf("You have been kicked from the room.");
-	}
-	if(msg) {
-		printf(" (%s)", msg);
-	}
-	puts(" You are back in the lobby.");
-}
-
-void handleSchemeChanged(void *context, const flib_scheme *scheme) {
-	printf("Game scheme: %s.\n", scheme->name);
-}
-
-void handleWeaponsetChanged(void *context, const flib_weaponset *weaponset) {
-	printf("Weaponset: %s.\n", weaponset->name);
-}
-
-void handleHogcountChanged(void *context, const char *team, int count) {
-	printf("Team %s will send %i hogs into the fight.\n", team, count);
-}
-
-void handleRoomAdd(void *context, const flib_room *room) {
-	printf("%s created a new room called %s.\n", room->owner, room->name);
-}
-
-void handleRoomDelete(void *context, const char *roomName) {
-	printf("The room %s has collapsed.\n", roomName);
-}
-
-void handleScriptChanged(void *context, const char *script) {
-	printf("Game Type: %s\n", script);
-}
-
-void handleTeamAdd(void *context, const flib_team *team) {
-	printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name);
-}
-
-void handleTeamDelete(void *context, const char *teamName) {
-	printf("The team %s decided not to fight this battle after all.\n", teamName);
-}
-
-void handleTeamColorChanged(void *context, const char *name, int colorIndex) {
-	static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"};
-	const char *colorName = "strange";
-	if(colorIndex>=0 && colorIndex < 9) {
-		colorName = colorNames[colorIndex];
-	}
-	printf("The team %s will wear %s uniforms today.\n", name, colorName);
-}
-
-void tick() {
-	if(gameconn) {
-		flib_gameconn_tick(gameconn);
-	}
-	if(netconn) {
-		flib_netconn_tick(netconn);
-	}
-	if(mapconn) {
-		flib_mapconn_tick(mapconn);
-	}
-}
-
-static HANDLE hStdin;
-
-static int init() {
-	hStdin = GetStdHandle(STD_INPUT_HANDLE);
-	if(hStdin == INVALID_HANDLE_VALUE) {
-		flib_log_e("Unable to get stdin handle");
-		return 1;
-	}
-	if(!flib_init(0)) {
-		flib_log_setLevel(FLIB_LOGLEVEL_WARNING);
-		freopen( "CON", "w", stdout );
-		freopen( "CON", "w", stderr );
-		metacfg = flib_metascheme_from_ini("metasettings.ini");
-		if(!metacfg) {
-			flib_quit();
-			return -1;
-		} else {
-			return 0;
-		}
-	}
-	return -1;
-}
-
-int main(int argc, char *argv[]) {
-	if(init()) {
-		return -1;
-	}
-
-	puts("Please enter a nickname:");
-	flib_gets(nickname, sizeof(nickname));
-
-	netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631);
-	if(!netconn) {
-		flib_quit();
-		return -1;
-	}
-
-	flib_netconn_onConnected(netconn, handleNetConnected, NULL);
-	flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL);
-	flib_netconn_onChat(netconn, handleChat, NULL);
-	flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL);
-	flib_netconn_onRunGame(netconn, handleRunGame, NULL);
-	flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL);
-	flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL);
-	flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL);
-	flib_netconn_onReadyState(netconn, handleReady, NULL);
-	flib_netconn_onNickTaken(netconn, handleNickTaken, NULL);
-	flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL);
-	flib_netconn_onMessage(netconn, handleMessage, NULL);
-	flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL);
-	flib_netconn_onMapChanged(netconn, handleMapChanged, NULL);
-	flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL);
-	flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL);
-	flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL);
-	flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL);
-	flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL);
-	flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL);
-	flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL);
-	flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL);
-	flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL);
-	flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL);
-
-	INPUT_RECORD inputRecord;
-	DWORD eventCount = 0;
-
-	while(netconn || gameconn) {
-		tick();
-		if(netconn && netConnected) {
-			while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) {
-				if(inputRecord.EventType != KEY_EVENT) {
-					ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount);
-				} else {
-					printf("%s: ", nickname);
-					char input[256];
-					if(!flib_gets(input, sizeof(input))) {
-						if(!memcmp("/quit", input, strlen("/quit"))) {
-							flib_netconn_send_quit(netconn, "Player quit.");
-						} else if(!memcmp("/describe ", input, strlen("/describe "))) {
-							const char *roomname = input+strlen("/describe ");
-							/*const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
-							flib_room *room = flib_roomlist_find(roomlist, roomname);
-							if(!room) {
-								puts("Unknown room.");
-							} else {
-								char *text = flib_asprintf(
-										"%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
-										room->name,
-										room->owner,
-										room->playerCount,
-										room->teamCount,
-										room->inProgress ? "fighting" : "preparing to fight",
-										room->map[0]=='+' ? "" : "the map ",
-										!strcmp("+rnd+", room->map) ? "a random map" :
-												!strcmp("+maze+", room->map) ? "a random maze" :
-												!strcmp("+drawn+", room->map) ? "a hand-drawn map" :
-												room->map,
-										room->scheme,
-										room->weapons);
-								if(text) {
-									puts(text);
-								}
-								free(text);
-							}*/
-						} else if(!memcmp("/join ", input, strlen("/join "))) {
-							const char *roomname = input+strlen("/join ");
-							flib_netconn_send_joinRoom(netconn, roomname);
-						} else if(!memcmp("/ready", input, strlen("/ready"))) {
-							flib_netconn_send_toggleReady(netconn);
-						} else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) {
-							int loglevel = atoi(input+strlen("/loglevel "));
-							flib_log_setLevel(loglevel);
-						} else if(!memcmp("/list", input, strlen("/list"))) {
-							if(flib_netconn_is_in_room_context(netconn)) {
-								printTeamList();
-							} else {
-								puts("From this big and expansive lobby, hallways branch off to these rooms:");
-								//printRoomList();
-							}
-						} else if(!memcmp("/addteam ", input, strlen("/addteam "))) {
-							const char *teamname = input+strlen("/addteam ");
-							if(!flib_contains_dir_separator(teamname)) {
-								char *teamfilename = flib_asprintf("%s.hwt", teamname);
-								if(teamfilename) {
-									flib_team *team = flib_team_from_ini(teamfilename);
-									if(team) {
-										flib_netconn_send_addTeam(netconn, team);
-									} else {
-										printf("Teamfile %s not found.\n", teamfilename);
-									}
-									flib_team_destroy(team);
-								}
-								free(teamfilename);
-							}
-						} else if(strlen(input)>0) {
-							flib_netconn_send_chat(netconn, input);
-						}
-					}
-				}
-			}
-		}
-		fflush(stdout);
-		Sleep(10);
-	}
-
-
-	flib_metascheme_release(metacfg);
-	return 0;
-}
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+#include <frontlib.h>
+#include <util/logging.h>
+#include <util/util.h>
+#include <base64/base64.h>
+#include <model/schemelist.h>
+
+#include <stdlib.h>
+#include <stdbool.h>
+#include <assert.h>
+#include <string.h>
+#include <conio.h>
+#include <windows.h>
+
+#define ENGINE_DIR ".\\"
+#define CONFIG_DIR "..\\share\\hedgewars"
+#define DATA_DIR CONFIG_DIR"\\Data"
+
+static flib_netconn *netconn;
+static flib_gameconn *gameconn;
+static flib_mapconn *mapconn;
+static char nickname[128];
+static flib_metascheme *metacfg;
+static bool netConnected = false;
+
+// Callback function that will be called when the map is rendered
+static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) {
+    printf("Drawing map for %i brave little hogs...", numHedgehogs);
+
+    // Draw the map as ASCII art
+    for(int y=0; y<MAPIMAGE_HEIGHT; y+=8) {
+        for(int x=0; x<MAPIMAGE_WIDTH; x+=6) {
+            int pixelnum = x + y*MAPIMAGE_WIDTH;
+            bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
+            printf(pixel ? "#" : " ");
+        }
+        printf("\n");
+    }
+
+    flib_mapconn_destroy(mapconn);
+    mapconn = NULL;
+}
+
+static void onGameDisconnect(void *context, int reason) {
+    flib_log_i("Connection closed. Reason: %i", reason);
+    flib_gameconn_destroy(gameconn);
+    gameconn = NULL;
+    if(netconn) {
+        flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED);
+    }
+}
+
+// Callback function that will be called on error
+static void handleMapFailure(void *context, const char *errormessage) {
+    flib_log_e("Map rendering failed: %s", errormessage);
+    flib_mapconn_destroy(mapconn);
+    mapconn = NULL;
+}
+
+static void startEngineMap(int port) {
+    char cmdbuffer[255];
+    char argbuffer[255];
+    snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
+    snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port);
+    ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
+}
+
+static void startEngineGame(int port) {
+    char cmdbuffer[255];
+    char argbuffer[255];
+    char base64PlayerName[255];
+    base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName));
+    snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
+    snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName);
+    ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
+}
+
+void handleNetDisconnect(void *context, int reason, const char *message) {
+    printf("Disconnected: %s", message);
+    flib_netconn_destroy(netconn);
+    netconn = NULL;
+}
+
+/*void printRoomList() {
+    const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
+    if(roomlist) {
+        if(roomlist->roomCount>0) {
+            for(int i=0; i<roomlist->roomCount; i++) {
+                if(i>0) {
+                    printf(", ");
+                }
+                flib_room *room = roomlist->rooms[i];
+                printf("%s", room->name);
+            }
+        } else {
+            puts("Unfortunately, there are no rooms at the moment.");
+        }
+    } else {
+        puts("Sorry, due to an error the room list is not available.");
+    }
+    puts("\n");
+}*/
+
+void printTeamList() {
+    flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn);
+    if(setup) {
+        puts("The following teams are in this room:");
+        for(int i=0; i<setup->teamlist->teamCount; i++) {
+            if(i>0) {
+                printf(", ");
+            }
+            printf("%s", setup->teamlist->teams[i]->name);
+        }
+        puts("\n");
+    } else {
+        puts("Sorry, due to an error the team list is not available.");
+    }
+    flib_gamesetup_destroy(setup);
+}
+
+void handleNetConnected(void *context) {
+    printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n");
+    //printRoomList();
+    printf("\n\nNow, you can chat by just entering text, or join a room with /join <roomname>.");
+    printf(" You can also /quit or let me /describe <roomname>. Once in a room, you can /add <teamname> and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n");
+    netConnected = true;
+}
+
+void handleChat(void *context, const char *nick, const char *msg) {
+    if(gameconn) {
+        flib_gameconn_send_chatmsg(gameconn, nick, msg);
+    }
+    printf("%s: %s\n", nick, msg);
+}
+
+void handleEnterRoom(void *context, bool isChief) {
+    puts("You have entered the room.");
+}
+
+void handleRoomJoin(void *context, const char *nick) {
+    if(strcmp(nick, nickname)) {
+        printf("%s is here.\n", nick);
+    }
+}
+
+void handleRoomLeave(void *context, const char *nick, const char *partmsg) {
+    if(strcmp(nick, nickname)) {
+        printf("%s leaves.\n", nick);
+    }
+}
+
+void handleReady(void *context, const char *nick, bool ready) {
+    if(strcmp(nick, nickname)) {
+        if(ready) {
+            printf("%s is ready to go.\n", nick);
+        } else {
+            printf("%s is not ready.\n", nick);
+        }
+    } else {
+        if(ready) {
+            printf("You are ready to go.\n");
+        } else {
+            printf("You are not ready.\n");
+        }
+    }
+}
+
+void handleEmFromNet(void *context, const uint8_t *em, size_t size) {
+    if(gameconn) {
+        flib_gameconn_send_enginemsg(gameconn, em, size);
+    }
+}
+
+void handleEmFromEngine(void *context, const uint8_t *em, size_t size) {
+    if(netconn) {
+        flib_netconn_send_engineMessage(netconn, em, size);
+    }
+}
+
+void handleChatFromGame(void *context, const char *message, bool teamchat) {
+    if(netconn) {
+        if(teamchat) {
+            flib_netconn_send_teamchat(netconn, message);
+        } else {
+            flib_netconn_send_chat(netconn, message);
+        }
+    }
+}
+
+void handleRunGame(void *context) {
+    flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn);
+    if(gameconn) {
+        flib_log_e("Request to start game, but a game is already running.");
+    } else if(gamesetup) {
+        gameconn = flib_gameconn_create(nickname, gamesetup, true);
+        flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL);
+        flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL);
+        flib_gameconn_onChat(gameconn, handleChatFromGame, NULL);
+        startEngineGame(flib_gameconn_getport(gameconn));
+    }
+    flib_gamesetup_destroy(gamesetup);
+}
+
+void handleNickTaken(void *context, const char *nick) {
+    printf("The nickname %s is already in use, please choose a different one:\n", nick);
+    flib_gets(nickname, sizeof(nickname));
+    flib_netconn_send_nick(netconn, nickname);
+}
+
+void handlePwRequest(void *context, const char *nick) {
+    printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick);
+    char password[256];
+    flib_gets(password, sizeof(password));
+    flib_netconn_send_password(netconn, password);
+}
+
+void handleMessage(void *context, int type, const char *msg) {
+    if(gameconn) {
+        flib_gameconn_send_textmsg(gameconn, 1, msg);
+    }
+    printf("*** %s\n", msg);
+}
+
+void handleTeamAccepted(void *context, const char *teamname) {
+    printf("The team %s has been accepted.\n", teamname);
+}
+
+void handleMapChanged(void *context, const flib_map *map, int changetype) {
+    if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) {
+        if(mapconn) {
+            flib_mapconn_destroy(mapconn);
+            mapconn = NULL;
+        }
+        mapconn = flib_mapconn_create(map);
+        if(mapconn) {
+            flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL);
+            flib_mapconn_onFailure(mapconn, handleMapFailure, NULL);
+            startEngineMap(flib_mapconn_getport(mapconn));
+        }
+    } else if(map->mapgen == MAPGEN_NAMED) {
+        printf("The map %s has been selected.\n", map->name);
+    }
+}
+
+void handleLeaveRoom(void *context, int reason, const char *msg) {
+    if(reason == NETCONN_ROOMLEAVE_ABANDONED) {
+        printf("The chief has abandoned the room.");
+    } else if(reason == NETCONN_ROOMLEAVE_KICKED) {
+        printf("You have been kicked from the room.");
+    }
+    if(msg) {
+        printf(" (%s)", msg);
+    }
+    puts(" You are back in the lobby.");
+}
+
+void handleSchemeChanged(void *context, const flib_scheme *scheme) {
+    printf("Game scheme: %s.\n", scheme->name);
+}
+
+void handleWeaponsetChanged(void *context, const flib_weaponset *weaponset) {
+    printf("Weaponset: %s.\n", weaponset->name);
+}
+
+void handleHogcountChanged(void *context, const char *team, int count) {
+    printf("Team %s will send %i hogs into the fight.\n", team, count);
+}
+
+void handleRoomAdd(void *context, const flib_room *room) {
+    printf("%s created a new room called %s.\n", room->owner, room->name);
+}
+
+void handleRoomDelete(void *context, const char *roomName) {
+    printf("The room %s has collapsed.\n", roomName);
+}
+
+void handleScriptChanged(void *context, const char *script) {
+    printf("Game Type: %s\n", script);
+}
+
+void handleTeamAdd(void *context, const flib_team *team) {
+    printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name);
+}
+
+void handleTeamDelete(void *context, const char *teamName) {
+    printf("The team %s decided not to fight this battle after all.\n", teamName);
+}
+
+void handleTeamColorChanged(void *context, const char *name, int colorIndex) {
+    static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"};
+    const char *colorName = "strange";
+    if(colorIndex>=0 && colorIndex < 9) {
+        colorName = colorNames[colorIndex];
+    }
+    printf("The team %s will wear %s uniforms today.\n", name, colorName);
+}
+
+void tick() {
+    if(gameconn) {
+        flib_gameconn_tick(gameconn);
+    }
+    if(netconn) {
+        flib_netconn_tick(netconn);
+    }
+    if(mapconn) {
+        flib_mapconn_tick(mapconn);
+    }
+}
+
+static HANDLE hStdin;
+
+static int init() {
+    hStdin = GetStdHandle(STD_INPUT_HANDLE);
+    if(hStdin == INVALID_HANDLE_VALUE) {
+        flib_log_e("Unable to get stdin handle");
+        return 1;
+    }
+    if(!flib_init(0)) {
+        flib_log_setLevel(FLIB_LOGLEVEL_WARNING);
+        freopen( "CON", "w", stdout );
+        freopen( "CON", "w", stderr );
+        metacfg = flib_metascheme_from_ini("metasettings.ini");
+        if(!metacfg) {
+            flib_quit();
+            return -1;
+        } else {
+            return 0;
+        }
+    }
+    return -1;
+}
+
+int main(int argc, char *argv[]) {
+    if(init()) {
+        return -1;
+    }
+
+    puts("Please enter a nickname:");
+    flib_gets(nickname, sizeof(nickname));
+
+    netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631);
+    if(!netconn) {
+        flib_quit();
+        return -1;
+    }
+
+    flib_netconn_onConnected(netconn, handleNetConnected, NULL);
+    flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL);
+    flib_netconn_onChat(netconn, handleChat, NULL);
+    flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL);
+    flib_netconn_onRunGame(netconn, handleRunGame, NULL);
+    flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL);
+    flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL);
+    flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL);
+    flib_netconn_onReadyState(netconn, handleReady, NULL);
+    flib_netconn_onNickTaken(netconn, handleNickTaken, NULL);
+    flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL);
+    flib_netconn_onMessage(netconn, handleMessage, NULL);
+    flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL);
+    flib_netconn_onMapChanged(netconn, handleMapChanged, NULL);
+    flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL);
+    flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL);
+    flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL);
+    flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL);
+    flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL);
+    flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL);
+    flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL);
+    flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL);
+    flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL);
+    flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL);
+
+    INPUT_RECORD inputRecord;
+    DWORD eventCount = 0;
+
+    while(netconn || gameconn) {
+        tick();
+        if(netconn && netConnected) {
+            while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) {
+                if(inputRecord.EventType != KEY_EVENT) {
+                    ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount);
+                } else {
+                    printf("%s: ", nickname);
+                    char input[256];
+                    if(!flib_gets(input, sizeof(input))) {
+                        if(!memcmp("/quit", input, strlen("/quit"))) {
+                            flib_netconn_send_quit(netconn, "Player quit.");
+                        } else if(!memcmp("/describe ", input, strlen("/describe "))) {
+                            const char *roomname = input+strlen("/describe ");
+                            /*const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
+                            flib_room *room = flib_roomlist_find(roomlist, roomname);
+                            if(!room) {
+                                puts("Unknown room.");
+                            } else {
+                                char *text = flib_asprintf(
+                                        "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
+                                        room->name,
+                                        room->owner,
+                                        room->playerCount,
+                                        room->teamCount,
+                                        room->inProgress ? "fighting" : "preparing to fight",
+                                        room->map[0]=='+' ? "" : "the map ",
+                                        !strcmp("+rnd+", room->map) ? "a random map" :
+                                                !strcmp("+maze+", room->map) ? "a random maze" :
+                                                !strcmp("+drawn+", room->map) ? "a hand-drawn map" :
+                                                room->map,
+                                        room->scheme,
+                                        room->weapons);
+                                if(text) {
+                                    puts(text);
+                                }
+                                free(text);
+                            }*/
+                        } else if(!memcmp("/join ", input, strlen("/join "))) {
+                            const char *roomname = input+strlen("/join ");
+                            flib_netconn_send_joinRoom(netconn, roomname);
+                        } else if(!memcmp("/ready", input, strlen("/ready"))) {
+                            flib_netconn_send_toggleReady(netconn);
+                        } else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) {
+                            int loglevel = atoi(input+strlen("/loglevel "));
+                            flib_log_setLevel(loglevel);
+                        } else if(!memcmp("/list", input, strlen("/list"))) {
+                            if(flib_netconn_is_in_room_context(netconn)) {
+                                printTeamList();
+                            } else {
+                                puts("From this big and expansive lobby, hallways branch off to these rooms:");
+                                //printRoomList();
+                            }
+                        } else if(!memcmp("/addteam ", input, strlen("/addteam "))) {
+                            const char *teamname = input+strlen("/addteam ");
+                            if(!flib_contains_dir_separator(teamname)) {
+                                char *teamfilename = flib_asprintf("%s.hwt", teamname);
+                                if(teamfilename) {
+                                    flib_team *team = flib_team_from_ini(teamfilename);
+                                    if(team) {
+                                        flib_netconn_send_addTeam(netconn, team);
+                                    } else {
+                                        printf("Teamfile %s not found.\n", teamfilename);
+                                    }
+                                    flib_team_destroy(team);
+                                }
+                                free(teamfilename);
+                            }
+                        } else if(strlen(input)>0) {
+                            flib_netconn_send_chat(netconn, input);
+                        }
+                    }
+                }
+            }
+        }
+        fflush(stdout);
+        Sleep(10);
+    }
+
+
+    flib_metascheme_release(metacfg);
+    return 0;
+}