project_files/frontlib/ipc/ipcbase.h
changeset 10017 de822cd3df3a
parent 7314 6171f0bad318
--- a/project_files/frontlib/ipc/ipcbase.h	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/frontlib/ipc/ipcbase.h	Tue Jan 21 22:43:06 2014 +0100
@@ -1,105 +1,105 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-/*
- * Low-level protocol support for the IPC connection to the engine.
- */
-#ifndef IPCBASE_H_
-#define IPCBASE_H_
-
-#include <stddef.h>
-#include <stdbool.h>
-#include <stdint.h>
-
-#define IPCBASE_MAPMSG_BYTES 4097
-
-typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcState;
-
-typedef struct _flib_ipcbase flib_ipcbase;
-
-/**
- * Start an engine connection by listening on a random port. The selected port can
- * be queried with flib_ipcbase_port and has to be passed to the engine.
- *
- * Returns NULL on error. Destroy the created object with flib_ipcbase_destroy.
- *
- * We stop accepting new connections once a connection has been established, so you
- * need to create a new ipcbase in order to start a new connection.
- */
-flib_ipcbase *flib_ipcbase_create();
-
-/**
- * Return the listening port
- */
-uint16_t flib_ipcbase_port(flib_ipcbase *ipc);
-
-/**
- * Free resources and close sockets. NULL safe.
- */
-void flib_ipcbase_destroy(flib_ipcbase *ipc);
-
-/**
- * Determine the current connection state
- */
-IpcState flib_ipcbase_state(flib_ipcbase *ipc);
-
-/**
- * Receive a single message (up to 256 bytes) and copy it into the data buffer.
- * Returns the length of the received message, a negative value if no message could
- * be read.
- *
- * The first byte of a message is its content length, which is one less than the returned
- * value.
- *
- * Note: When a connection is closed, you probably want to call this function until
- * no further message is returned, to ensure you see all messages that were sent
- * before the connection closed.
- */
-int flib_ipcbase_recv_message(flib_ipcbase *ipc, void *data);
-
-/**
- * Try to receive 4097 bytes. This is the size of the reply the engine sends
- * when successfully queried for map data. The first 4096 bytes are a bit-packed
- * twocolor image of the map (256x128), the last byte is the number of hogs that
- * fit on the map.
- */
-int flib_ipcbase_recv_map(flib_ipcbase *ipc, void *data);
-
-/**
- * Blocking send bytes over the socket. No message framing will be added.
- * Returns 0 on success.
- */
-int flib_ipcbase_send_raw(flib_ipcbase *ipc, const void *data, size_t len);
-
-/**
- * Write a single message (up to 255 bytes) to the engine. This call blocks until the
- * message is completely written or the connection is closed or an error occurs.
- *
- * Calling this function in a state other than IPC_CONNECTED will fail immediately.
- * Returns 0 on success.
- */
-int flib_ipcbase_send_message(flib_ipcbase *ipc, void *data, size_t len);
-
-/**
- * Try to accept a connection. Only has an effect in state IPC_LISTENING.
- */
-void flib_ipcbase_accept(flib_ipcbase *ipc);
-
-#endif /* IPCBASE_H_ */
-
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+/*
+ * Low-level protocol support for the IPC connection to the engine.
+ */
+#ifndef IPCBASE_H_
+#define IPCBASE_H_
+
+#include <stddef.h>
+#include <stdbool.h>
+#include <stdint.h>
+
+#define IPCBASE_MAPMSG_BYTES 4097
+
+typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcState;
+
+typedef struct _flib_ipcbase flib_ipcbase;
+
+/**
+ * Start an engine connection by listening on a random port. The selected port can
+ * be queried with flib_ipcbase_port and has to be passed to the engine.
+ *
+ * Returns NULL on error. Destroy the created object with flib_ipcbase_destroy.
+ *
+ * We stop accepting new connections once a connection has been established, so you
+ * need to create a new ipcbase in order to start a new connection.
+ */
+flib_ipcbase *flib_ipcbase_create();
+
+/**
+ * Return the listening port
+ */
+uint16_t flib_ipcbase_port(flib_ipcbase *ipc);
+
+/**
+ * Free resources and close sockets. NULL safe.
+ */
+void flib_ipcbase_destroy(flib_ipcbase *ipc);
+
+/**
+ * Determine the current connection state
+ */
+IpcState flib_ipcbase_state(flib_ipcbase *ipc);
+
+/**
+ * Receive a single message (up to 256 bytes) and copy it into the data buffer.
+ * Returns the length of the received message, a negative value if no message could
+ * be read.
+ *
+ * The first byte of a message is its content length, which is one less than the returned
+ * value.
+ *
+ * Note: When a connection is closed, you probably want to call this function until
+ * no further message is returned, to ensure you see all messages that were sent
+ * before the connection closed.
+ */
+int flib_ipcbase_recv_message(flib_ipcbase *ipc, void *data);
+
+/**
+ * Try to receive 4097 bytes. This is the size of the reply the engine sends
+ * when successfully queried for map data. The first 4096 bytes are a bit-packed
+ * twocolor image of the map (256x128), the last byte is the number of hogs that
+ * fit on the map.
+ */
+int flib_ipcbase_recv_map(flib_ipcbase *ipc, void *data);
+
+/**
+ * Blocking send bytes over the socket. No message framing will be added.
+ * Returns 0 on success.
+ */
+int flib_ipcbase_send_raw(flib_ipcbase *ipc, const void *data, size_t len);
+
+/**
+ * Write a single message (up to 255 bytes) to the engine. This call blocks until the
+ * message is completely written or the connection is closed or an error occurs.
+ *
+ * Calling this function in a state other than IPC_CONNECTED will fail immediately.
+ * Returns 0 on success.
+ */
+int flib_ipcbase_send_message(flib_ipcbase *ipc, void *data, size_t len);
+
+/**
+ * Try to accept a connection. Only has an effect in state IPC_LISTENING.
+ */
+void flib_ipcbase_accept(flib_ipcbase *ipc);
+
+#endif /* IPCBASE_H_ */
+