--- a/project_files/frontlib/ipc/mapconn.h Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/frontlib/ipc/mapconn.h Tue Jan 21 22:43:06 2014 +0100
@@ -1,116 +1,116 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/**
- * Functions for querying a map preview from the engine, which includes both a two-color image
- * and the number of hogs this map is suitable for.
- *
- * The general usage is to first create a mapconn object by calling flib_mapconn_create.
- * That will cause the frontlib to listen on a random port which can be queried using
- * flib_mapconn_getport(). You should also register your callback functions right at the start
- * to ensure you don't miss any callbacks.
- *
- * Next, start the engine (that part is up to you) with the appropriate command line arguments
- * for a map preview request.
- *
- * In order to allow the mapconn to run, you should regularly call flib_mapconn_tick(), which
- * performs network I/O and calls your callbacks if the map has been generated or an error
- * has occurred. Once either the onSuccess or onFailure callback is called, you should destroy
- * the mapconn and stop calling tick().
- */
-
-#ifndef IPC_MAPCONN_H_
-#define IPC_MAPCONN_H_
-
-#include "../model/map.h"
-
-#include <stdint.h>
-
-#define MAPIMAGE_WIDTH 256
-#define MAPIMAGE_HEIGHT 128
-#define MAPIMAGE_BYTES (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT)
-
-typedef struct _flib_mapconn flib_mapconn;
-
-/**
- * Start a new map rendering connection (mapconn). This means a listening socket
- * will be started on a random unused port, waiting for a connection from the
- * engine process. Once this connection is established, the required information
- * will be sent to the engine, and the reply is read.
- *
- * The map must be a regular, maze or drawn map - for a preview of a named map,
- * use the preview images in the map's directory, and for the hog count read the
- * map information (e.g. using flib_mapcfg_read).
- *
- * No NULL parameters allowed, returns NULL on failure.
- * Use flib_mapconn_destroy to free the returned object.
- */
-flib_mapconn *flib_mapconn_create(const flib_map *mapdesc);
-
-/**
- * Destroy the mapconn object. Passing NULL is allowed and does nothing.
- * flib_mapconn_destroy may be called from inside a callback function.
- */
-void flib_mapconn_destroy(flib_mapconn *conn);
-
-/**
- * Returns the port on which the mapconn is listening. Only fails if you
- * pass NULL (not allowed), in that case 0 is returned.
- */
-int flib_mapconn_getport(flib_mapconn *conn);
-
-/**
- * Set a callback which will receive the rendered map if the rendering succeeds.
- *
- * Expected callback signature:
- * void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs)
- *
- * The context passed to the callback is the same pointer you provided when
- * registering the callback. bitmap is a pointer to a buffer of size MAPIMAGE_BYTES
- * containing a bit-packed image of size MAPIMAGE_WIDTH * MAPIMAGE_HEIGHT.
- * numHedgehogs is the number of hogs that fit on this map.
- *
- * The bitmap pointer passed to the callback belongs to the caller,
- * so it should not be stored elsewhere. Note that it remains valid
- * inside the callback method even if flib_mapconn_destroy is called.
- */
-void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context);
-
-/**
- * Set a callback which will receive an error message if rendering fails.
- *
- * Expected callback signature:
- * void handleFailure(void *context, const char *errormessage)
- *
- * The context passed to the callback is the same pointer you provided when
- * registering the callback.
- *
- * The error message passed to the callback belongs to the caller,
- * so it should not be stored elsewhere. Note that it remains valid
- * inside the callback method even if flib_mapconn_destroy is called.
- */
-void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context);
-
-/**
- * Perform I/O operations and call callbacks if something interesting happens.
- * Should be called regularly.
- */
-void flib_mapconn_tick(flib_mapconn *conn);
-
-#endif
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * Functions for querying a map preview from the engine, which includes both a two-color image
+ * and the number of hogs this map is suitable for.
+ *
+ * The general usage is to first create a mapconn object by calling flib_mapconn_create.
+ * That will cause the frontlib to listen on a random port which can be queried using
+ * flib_mapconn_getport(). You should also register your callback functions right at the start
+ * to ensure you don't miss any callbacks.
+ *
+ * Next, start the engine (that part is up to you) with the appropriate command line arguments
+ * for a map preview request.
+ *
+ * In order to allow the mapconn to run, you should regularly call flib_mapconn_tick(), which
+ * performs network I/O and calls your callbacks if the map has been generated or an error
+ * has occurred. Once either the onSuccess or onFailure callback is called, you should destroy
+ * the mapconn and stop calling tick().
+ */
+
+#ifndef IPC_MAPCONN_H_
+#define IPC_MAPCONN_H_
+
+#include "../model/map.h"
+
+#include <stdint.h>
+
+#define MAPIMAGE_WIDTH 256
+#define MAPIMAGE_HEIGHT 128
+#define MAPIMAGE_BYTES (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT)
+
+typedef struct _flib_mapconn flib_mapconn;
+
+/**
+ * Start a new map rendering connection (mapconn). This means a listening socket
+ * will be started on a random unused port, waiting for a connection from the
+ * engine process. Once this connection is established, the required information
+ * will be sent to the engine, and the reply is read.
+ *
+ * The map must be a regular, maze or drawn map - for a preview of a named map,
+ * use the preview images in the map's directory, and for the hog count read the
+ * map information (e.g. using flib_mapcfg_read).
+ *
+ * No NULL parameters allowed, returns NULL on failure.
+ * Use flib_mapconn_destroy to free the returned object.
+ */
+flib_mapconn *flib_mapconn_create(const flib_map *mapdesc);
+
+/**
+ * Destroy the mapconn object. Passing NULL is allowed and does nothing.
+ * flib_mapconn_destroy may be called from inside a callback function.
+ */
+void flib_mapconn_destroy(flib_mapconn *conn);
+
+/**
+ * Returns the port on which the mapconn is listening. Only fails if you
+ * pass NULL (not allowed), in that case 0 is returned.
+ */
+int flib_mapconn_getport(flib_mapconn *conn);
+
+/**
+ * Set a callback which will receive the rendered map if the rendering succeeds.
+ *
+ * Expected callback signature:
+ * void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs)
+ *
+ * The context passed to the callback is the same pointer you provided when
+ * registering the callback. bitmap is a pointer to a buffer of size MAPIMAGE_BYTES
+ * containing a bit-packed image of size MAPIMAGE_WIDTH * MAPIMAGE_HEIGHT.
+ * numHedgehogs is the number of hogs that fit on this map.
+ *
+ * The bitmap pointer passed to the callback belongs to the caller,
+ * so it should not be stored elsewhere. Note that it remains valid
+ * inside the callback method even if flib_mapconn_destroy is called.
+ */
+void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context);
+
+/**
+ * Set a callback which will receive an error message if rendering fails.
+ *
+ * Expected callback signature:
+ * void handleFailure(void *context, const char *errormessage)
+ *
+ * The context passed to the callback is the same pointer you provided when
+ * registering the callback.
+ *
+ * The error message passed to the callback belongs to the caller,
+ * so it should not be stored elsewhere. Note that it remains valid
+ * inside the callback method even if flib_mapconn_destroy is called.
+ */
+void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context);
+
+/**
+ * Perform I/O operations and call callbacks if something interesting happens.
+ * Should be called regularly.
+ */
+void flib_mapconn_tick(flib_mapconn *conn);
+
+#endif