project_files/HedgewarsMobile/Classes/ObjcExports.m
changeset 4028 eb371ada631d
child 4034 634a8c8682de
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m	Sun Oct 31 01:49:20 2010 +0200
@@ -0,0 +1,146 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 30/10/2010.
+ */
+
+
+#import "ObjcExports.h"
+
+#pragma mark -
+#pragma mark internal variables
+// actual game started (controls should be enabled)
+BOOL gameRunning;
+// black screen present
+BOOL savedGame;
+// cache the grenade time
+NSInteger grenadeTime;
+
+#pragma mark -
+#pragma mark functions called like oop
+void objcExportsInit() {
+        gameRunning = NO;
+        savedGame = NO;
+        grenadeTime = 2;
+}
+
+BOOL inline isGameRunning() {
+    return gameRunning;
+}
+
+void inline setGameRunning(BOOL value) {
+    gameRunning = value;
+}
+
+NSInteger cachedGrenadeTime() {
+    return grenadeTime;
+}
+
+void inline setGrenadeTime(NSInteger value) {
+    grenadeTime = value;
+}
+
+#pragma mark -
+#pragma mark functions called by pascal code
+// called by uStore from AddProgress
+void startSpinning() {
+    gameRunning = NO;
+    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
+    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
+    indicator.tag = ACTIVITYINDICATOR_TAG;
+    int offset;
+    if ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft)
+        offset = -120;
+    else
+        offset = 120;
+    if (IS_DUALHEAD())
+        indicator.center = CGPointMake(theWindow.frame.size.width/2, theWindow.frame.size.height/2 + offset);
+    else
+        indicator.center = CGPointMake(theWindow.frame.size.width/2 + offset, theWindow.frame.size.height/2);
+    indicator.hidesWhenStopped = YES;
+    [indicator startAnimating];
+    [theWindow addSubview:indicator];
+    [indicator release];
+}
+
+// called by uStore from FinishProgress and by OverlayViewController by replayBegan
+void stopSpinning() {
+    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
+    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG];
+    [indicator stopAnimating];
+    HW_zoomSet(1.7);
+    if (savedGame == NO)
+        gameRunning = YES;
+}
+
+// called by CCHandlers from chNextTurn
+void clearView() {
+    UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow];
+    UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
+    UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG];
+
+    [UIView beginAnimations:@"remove button" context:NULL];
+    [UIView setAnimationDuration:ANIMATION_DURATION];
+    theButton.alpha = 0;
+    theSegment.alpha = 0;
+    [UIView commitAnimations];
+
+    if (theButton)
+        [theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:ANIMATION_DURATION];
+    if (theSegment)
+        [theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION];
+
+    grenadeTime = 2;
+}
+
+// called by hwengine
+void replayBegan() {
+    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
+    UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame];
+    blackView.backgroundColor = [UIColor blackColor];
+    blackView.alpha = 0.6;
+    blackView.tag = REPLAYBLACKVIEW_TAG;
+    blackView.exclusiveTouch = NO;
+    blackView.multipleTouchEnabled = NO;
+    blackView.userInteractionEnabled = NO;
+
+    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
+    indicator.center = theWindow.center;
+    [indicator startAnimating];
+    [blackView addSubview:indicator];
+    [indicator release];
+    [theWindow addSubview:blackView];
+    [blackView release];
+
+    savedGame = YES;
+    stopSpinning();
+}
+
+// called by uGame
+void replayFinished() {
+    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
+    UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG];
+
+    [UIView beginAnimations:@"removing black" context:NULL];
+    [UIView setAnimationDuration:1];
+    blackView.alpha = 0;
+    [UIView commitAnimations];
+    [theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1];
+
+    gameRunning = YES;
+    savedGame = NO;
+}