--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Thu Dec 20 19:03:34 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Fri Dec 21 01:04:24 2018 +0100
@@ -94,6 +94,9 @@
HogNames = {loc("Brainiac"), loc("Corpsemonger"), loc("Femur Lover"), loc("Glark"), loc("Bonely"), loc("Rot Molester"), loc("Bloodrocutor"), loc("Muscle Dissolver"), loc("Bloodsucker")}
+nativesTeamName = nil
+weaklingsTeamName = nil
+
---POSITIONS---
cannibalPos = {{3108, 1127},
@@ -614,13 +617,13 @@
end
function AddHogs()
- AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
+ nativesTeamName = AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
ramon = AddHog(loc("Ramon"), 0, 100, "rasta")
leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood")
spiky = AddHog(loc("Spiky Cheese"), 0, 100, "hair_yellow")
- AddTeam(loc("Weaklings"), -1, "skull", "Island", "Pirate","cm_vampire")
+ weaklingsTeamName = AddTeam(loc("Weaklings"), -1, "skull", "Island", "Pirate","cm_vampire")
cannibals = {}
cannibals[1] = AddHog(loc("Brainiac"), 5, 20, "Zombi")
@@ -794,7 +797,7 @@
AddAnim(stronglingsAnim)
AddFunction({func = AfterStronglingsAnim, args = {}})
stage = interWeakStage
- DismissTeam(loc("Weaklings"))
+ DismissTeam(weaklingsTeamName)
end
function CheckRefuse()
@@ -1003,7 +1006,7 @@
end
AddCaption(loc("...and so the cyborgs took over the world..."))
stage = loseStage
- DismissTeam(loc("Natives"))
+ DismissTeam(nativesTeamName)
end
function CheckDenseDead()
@@ -1088,9 +1091,9 @@
end
function onGearAdd(gear)
- if GetGearType(gear) == gtGrenade and GetHogTeamName(CurrentHedgehog) == loc("Natives") then
+ if GetGearType(gear) == gtGrenade and GetHogTeamName(CurrentHedgehog) == nativesTeamName then
grenadeUsed = true
- elseif GetGearType(gear) == gtShotgunShot and GetHogTeamName(CurrentHedgehog) == loc("Natives") then
+ elseif GetGearType(gear) == gtShotgunShot and GetHogTeamName(CurrentHedgehog) == nativesTeamName then
shotgunUsed = true
end
end