--- a/QTfrontend/ui/widget/gamecfgwidget.cpp Tue Feb 17 10:04:32 2015 -0500
+++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Tue Feb 17 12:09:27 2015 -0500
@@ -528,8 +528,8 @@
int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
if (num != -1)
GameSchemes->setCurrentIndex(num);
- else
- GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+ //else
+ // GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
}
if (pMapContainer->getCurrentWeapons() == "locked")
@@ -543,8 +543,8 @@
int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
if (num != -1)
WeaponsName->setCurrentIndex(num);
- else
- WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+ //else
+ // WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
}
if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
@@ -629,8 +629,8 @@
int num = GameSchemes->findText(scheme);
if (num != -1)
GameSchemes->setCurrentIndex(num);
- else
- GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
+ //else
+ // GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
}
if (weapons == "locked")
@@ -644,8 +644,8 @@
int num = WeaponsName->findText(weapons);
if (num != -1)
WeaponsName->setCurrentIndex(num);
- else
- WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
+ //else
+ // WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
}
if (scheme != "locked" && weapons != "locked")