--- a/QTfrontend/gameuiconfig.cpp Mon Dec 27 23:57:44 2010 +0100
+++ b/QTfrontend/gameuiconfig.cpp Tue Jan 04 12:53:46 2011 +0100
@@ -185,7 +185,7 @@
quint32 rqNoBackground = 0x00000004; // don't draw background
quint32 rqSimpleRope = 0x00000008; // avoid drawing rope
quint32 rq2DWater = 0x00000010; // disabe 3D water effect
- quint32 rqFancyBoom = 0x00000020; // no fancy explosion effects
+ quint32 rqAntiBoom = 0x00000020; // no fancy explosion effects
quint32 rqKillFlakes = 0x00000040; // no flakes
quint32 rqSlowMenu = 0x00000080; // ammomenu appears with no animation
quint32 rqPlainSplash = 0x00000100; // no droplets
@@ -206,15 +206,15 @@
break;
case 2:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
- rqFancyBoom | rqSlowMenu;
+ rqAntiBoom | rqSlowMenu;
break;
case 1:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
- rqFancyBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
+ rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
break;
case 0:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
- rqFancyBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
+ rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
rqNoBackground | rqClampLess;
break;
default: