--- a/hedgewars/HHHandlers.inc Sat Sep 10 01:05:01 2011 +0200
+++ b/hedgewars/HHHandlers.inc Sat Sep 10 03:27:47 2011 +0200
@@ -770,30 +770,6 @@
Gear^.State:= Gear^.State and not gstMoving;
exit
end;
-
-// move hedgehogs out of walls
-if hwAbs(Gear^.dX) < _0_03 then
- begin
- if CountCollisionsX(Gear, -1) > Gear^.Radius then
- repeat
- Gear^.X:= Gear^.X + _1;
- if CountCollisionsX(Gear, 1) > Gear^.Radius then
- begin
- Gear^.X:= Gear^.X - _1;
- break;
- end
- until CountCollisionsX(Gear, -1) <= Gear^.Radius
- else if CountCollisionsX(Gear, 1) > Gear^.Radius then
- repeat
- Gear^.X:= Gear^. X - _1;
- if CountCollisionsX(Gear, -1) > Gear^.Radius then
- begin
- Gear^.X:= Gear^.X + _1;
- break;
- end
- until CountCollisionsX(Gear, 1) <= Gear^.Radius;
- end;
-
isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1);
if isFalling then
begin