project_files/HedgewarsMobile/Classes/CampaignViewController.m
changeset 11575 fba0c7a5aaf4
parent 11567 32bbf1f6bb2b
child 11577 28afdaa159cb
--- a/project_files/HedgewarsMobile/Classes/CampaignViewController.m	Tue Feb 23 13:45:49 2016 +0300
+++ b/project_files/HedgewarsMobile/Classes/CampaignViewController.m	Tue Feb 23 23:29:06 2016 +0100
@@ -17,13 +17,35 @@
  */
 
 #import "CampaignViewController.h"
+#import "IniParser.h"
 
 @interface CampaignViewController ()
-
+@property (nonatomic, retain) NSArray *campaignMissions;
 @end
 
 @implementation CampaignViewController
 
+#pragma mark - Lazy instantiation
+
+- (NSArray *)campaignMissions {
+    if (!_campaignMissions) {
+        _campaignMissions = [self newParsedMissionsForCurrentCampaign];
+    }
+    return _campaignMissions;
+}
+
+- (NSArray *)newParsedMissionsForCurrentCampaign {
+    NSString *campaignIniPath = [CAMPAIGNS_DIRECTORY() stringByAppendingFormat:@"%@/campaign.ini", self.campaignName];
+    
+    IniParser *iniParser = [[IniParser alloc] initWithIniFilePath:campaignIniPath];
+    NSArray *parsedMissions = [iniParser newParsedSections];
+    [iniParser release];
+    
+    return parsedMissions;
+}
+
+#pragma mark - View lifecycle
+
 - (void)viewDidLoad {
     [super viewDidLoad];
     
@@ -31,8 +53,7 @@
     self.navigationItem.rightBarButtonItem = doneButton;
     [doneButton release];
     
-    NSString *campaignIniPath = [CAMPAIGNS_DIRECTORY() stringByAppendingFormat:@"%@/campaign.ini", self.campaignName];
-    NSLog(@"%@", campaignIniPath);
+    [self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"campaignMissionCell"];
 }
 
 - (void)dismiss {
@@ -47,58 +68,21 @@
 #pragma mark - Table view data source
 
 - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
-#warning Incomplete implementation, return the number of sections
-    return 0;
+    return 1;
 }
 
 - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
-#warning Incomplete implementation, return the number of rows
-    return 0;
+    return [self.campaignMissions count];
 }
 
-/*
 - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:<#@"reuseIdentifier"#> forIndexPath:indexPath];
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"campaignMissionCell" forIndexPath:indexPath];
     
     // Configure the cell...
+    cell.textLabel.text = self.campaignMissions[indexPath.row][@"Name"];
     
     return cell;
 }
-*/
-
-/*
-// Override to support conditional editing of the table view.
-- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
-    // Return NO if you do not want the specified item to be editable.
-    return YES;
-}
-*/
-
-/*
-// Override to support editing the table view.
-- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
-    if (editingStyle == UITableViewCellEditingStyleDelete) {
-        // Delete the row from the data source
-        [tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
-    } else if (editingStyle == UITableViewCellEditingStyleInsert) {
-        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
-    }   
-}
-*/
-
-/*
-// Override to support rearranging the table view.
-- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
-}
-*/
-
-/*
-// Override to support conditional rearranging of the table view.
-- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
-    // Return NO if you do not want the item to be re-orderable.
-    return YES;
-}
-*/
 
 /*
 #pragma mark - Table view delegate
@@ -116,18 +100,11 @@
 }
 */
 
-/*
-#pragma mark - Navigation
-
-// In a storyboard-based application, you will often want to do a little preparation before navigation
-- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
-    // Get the new view controller using [segue destinationViewController].
-    // Pass the selected object to the new view controller.
-}
-*/
+#pragma mark - Dealloc
 
 - (void)dealloc {
     [_campaignName release];
+    [_campaignMissions release];
     [super dealloc];
 }