--- a/hedgewars/GSHandlers.inc Tue Jun 04 23:56:17 2013 +0200
+++ b/hedgewars/GSHandlers.inc Sun Jun 09 12:22:53 2013 +0200
@@ -5135,20 +5135,20 @@
end;
procedure doStepIceGun(Gear: PGear);
-const iceWaitCollision:Longint = 0;
-const iceCollideWithGround:Longint = 1;
+const iceWaitCollision = 0;
+const iceCollideWithGround = 1;
//const iceWaitNextTarget:Longint = 2;
//const iceCollideWithHog:Longint = 4;
-const iceCollideWithWater:Longint = 5;
+const iceCollideWithWater = 5;
//const waterFreezingTime:Longint = 500;
-const groundFreezingTime:Longint = 1000;
+const groundFreezingTime = 1000;
const iceRadius = 32;
const iceHeight = 40;
var
HHGear, iter: PGear;
landRect: TSDL_Rect;
ndX, ndY: hwFloat;
- i, j, t, gX, gY: LongInt;
+ i, t, gX, gY: LongInt;
hogs: PGearArrayS;
vg: PVisualGear;
begin
@@ -5231,7 +5231,7 @@
if vg <> nil then
begin
i:= random(100) + 155;
- vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
+ vg^.Tint:= (i shl 24) or (i shl 16) or ($FF shl 8) or (random(200) + 55);
vg^.Angle:= random(360);
vg^.dx:= 0.001 * random(80);
vg^.dy:= 0.001 * random(80)