--- a/hedgewars/uCollisions.pas Wed May 02 21:37:08 2007 +0000
+++ b/hedgewars/uCollisions.pas Fri May 04 19:59:51 2007 +0000
@@ -103,7 +103,19 @@
function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean;
var x, y, i: LongInt;
+ TestWord: LongWord;
begin
+if Gear^.IntersectGear <> nil then
+ with Gear^ do
+ if (hwRound(IntersectGear^.X) + IntersectGear^.Radius < hwRound(X) - Radius) or
+ (hwRound(IntersectGear^.X) - IntersectGear^.Radius > hwRound(X) + Radius) then
+ begin
+ IntersectGear:= nil;
+ TestWord:= 0
+ end else
+ TestWord:= COLOR_LAND - 1
+ else TestWord:= 0;
+
x:= hwRound(Gear^.X);
if Dir < 0 then x:= x - Gear^.Radius
else x:= x + Gear^.Radius;
@@ -113,13 +125,44 @@
i:= y + Gear^.Radius * 2 - 2;
repeat
if (y and $FFFFFC00) = 0 then
- if Land[y, x] <> 0 then exit(true);
+ if Land[y, x] > TestWord then exit(true);
inc(y)
until (y > i);
end;
TestCollisionXwithGear:= false
end;
+function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): boolean;
+var x, y, i: LongInt;
+ TestWord: LongWord;
+begin
+if Gear^.IntersectGear <> nil then
+ with Gear^ do
+ if (hwRound(IntersectGear^.Y) + IntersectGear^.Radius < hwRound(Y) - Radius) or
+ (hwRound(IntersectGear^.Y) - IntersectGear^.Radius > hwRound(Y) + Radius) then
+ begin
+ IntersectGear:= nil;
+ TestWord:= 0
+ end else
+ TestWord:= COLOR_LAND - 1
+ else TestWord:= 0;
+
+y:= hwRound(Gear^.Y);
+if Dir < 0 then y:= y - Gear^.Radius
+ else y:= y + Gear^.Radius;
+if (y and $FFFFFC00) = 0 then
+ begin
+ x:= hwRound(Gear^.X) - Gear^.Radius + 1;
+ i:= x + Gear^.Radius * 2 - 2;
+ repeat
+ if (x and $FFFFF800) = 0 then
+ if Land[y, x] > TestWord then exit(true);
+ inc(x)
+ until (x > i);
+ end;
+TestCollisionYwithGear:= false
+end;
+
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean;
begin
Gear^.X:= Gear^.X + ShiftX;
@@ -129,25 +172,6 @@
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
end;
-function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): boolean;
-var x, y, i: LongInt;
-begin
-y:= hwRound(Gear^.Y);
-if Dir < 0 then y:= y - Gear^.Radius
- else y:= y + Gear^.Radius;
-if (y and $FFFFFC00) = 0 then
- begin
- x:= hwRound(Gear^.X) - Gear^.Radius + 1;
- i:= x + Gear^.Radius * 2 - 2;
- repeat
- if (x and $FFFFF800) = 0 then
- if Land[y, x] <> 0 then exit(true);
- inc(x)
- until (x > i);
- end;
-TestCollisionYwithGear:= false
-end;
-
function TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
var x, y, i: LongInt;
begin