--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/page/pagenetgame.cpp Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,142 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <QGridLayout>
+#include <QPushButton>
+#include <QAction>
+#include <QMenu>
+#include <QMessageBox>
+
+#include "pagenetgame.h"
+#include "gamecfgwidget.h"
+#include "teamselect.h"
+#include "chatwidget.h"
+
+QLayout * PageNetGame::bodyLayoutDefinition()
+{
+ QGridLayout * pageLayout = new QGridLayout();
+ pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
+ //pageLayout->setSpacing(1);
+ pageLayout->setColumnStretch(0, 50);
+ pageLayout->setColumnStretch(1, 50);
+
+ // chatwidget
+ pChatWidget = new HWChatWidget(this, m_gameSettings, m_sdli, true);
+ pChatWidget->setShowReady(true); // show status bulbs by default
+ pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
+ pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
+ pageLayout->setRowStretch(1, 100);
+ pageLayout->setRowStretch(2, 100);
+
+ pGameCFG = new GameCFGWidget(this);
+ pageLayout->addWidget(pGameCFG, 0, 0);
+
+ btnSetup = new QPushButton(this);
+ btnSetup->setText(QPushButton::tr("Setup"));
+ pageLayout->addWidget(btnSetup, 1, 0);
+
+ pNetTeamsWidget = new TeamSelWidget(this);
+ pNetTeamsWidget->setAcceptOuter(true);
+ pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
+
+ return pageLayout;
+}
+
+QLayout * PageNetGame::footerLayoutDefinition()
+{
+ QHBoxLayout * bottomLayout = new QHBoxLayout;
+
+ leRoomName = new QLineEdit(this);
+ leRoomName->setMaxLength(60);
+ leRoomName->setMinimumWidth(200);
+ leRoomName->setMaximumWidth(400);
+
+ BtnGo = new QPushButton(this);
+ BtnGo->setToolTip(QPushButton::tr("Ready"));
+ BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
+ BtnGo->setIconSize(QSize(25, 34));
+ BtnGo->setMinimumWidth(50);
+ BtnGo->setMinimumHeight(50);
+
+
+ bottomLayout->addWidget(leRoomName);
+ BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1, false);
+ bottomLayout->addWidget(BtnGo);
+
+ BtnMaster = addButton(tr("Control"), bottomLayout, 3);
+ bottomLayout->insertStretch(3, 100);
+
+ BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
+
+ return bottomLayout;
+}
+
+void PageNetGame::connectSignals()
+{
+ connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
+
+ connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
+}
+
+PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
+{
+ m_gameSettings = gameSettings;
+ m_sdli = sdli;
+
+ initPage();
+
+ QMenu * menu = new QMenu(BtnMaster);
+
+ restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
+ restrictJoins->setCheckable(true);
+ restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
+ restrictTeamAdds->setCheckable(true);
+ //menu->addAction(startGame);
+ menu->addAction(restrictJoins);
+ menu->addAction(restrictTeamAdds);
+
+ BtnMaster->setMenu(menu);
+
+}
+
+void PageNetGame::setReadyStatus(bool isReady)
+{
+ if(isReady)
+ BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
+ else
+ BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
+}
+
+void PageNetGame::onUpdateClick()
+{
+ if (leRoomName->text().size())
+ emit askForUpdateRoomName(leRoomName->text());
+ else
+ QMessageBox::critical(this,
+ tr("Error"),
+ tr("Please enter room name"),
+ tr("OK"));
+}
+
+void PageNetGame::setMasterMode(bool isMaster)
+{
+ BtnMaster->setVisible(isMaster);
+ BtnStart->setVisible(isMaster);
+ BtnUpdate->setVisible(isMaster);
+ leRoomName->setVisible(isMaster);
+}