--- a/QTfrontend/gamecfgwidget.h Sat Feb 14 21:04:51 2009 +0000
+++ b/QTfrontend/gamecfgwidget.h Sun Feb 15 14:38:02 2009 +0000
@@ -66,6 +66,7 @@
quint32 getTurnTime() const;
quint32 getSuddenDeathTurns() const;
quint32 getCaseProbability() const;
+ quint32 getTemplateFilter() const;
QStringList getFullConfig() const;
QComboBox* WeaponsName;
@@ -83,6 +84,7 @@
void setSolid(bool value);
void setBorder(bool value);
void setNetAmmo(const QString& name, const QString& ammo);
+ void setTemplateFilter(int filter);
signals:
void seedChanged(const QString & seed);
@@ -97,9 +99,11 @@
void solidChanged(bool value);
void borderChanged(bool value);
void newWeaponScheme(const QString & name, const QString & ammo);
+ void newTemplateFilter(int filter);
private slots:
void ammoChanged(int index);
+ void templateFilterChanged(int filter);
private:
QCheckBox * CB_mode_Forts;
@@ -111,6 +115,7 @@
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
QSpinBox * SB_SuddenDeath;
+ QComboBox* CB_TemplateFilter;
FreqSpinBox * SB_CaseProb;
QLabel * L_TurnTime;
QLabel * L_InitHealth;