Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _NET_UDPWIDGET_INCLUDED
#define _NET_UDPWIDGET_INCLUDED
#include "netserverslist.h"
class QUdpSocket;
class HWNetUdpModel : public HWNetServersModel
{
Q_OBJECT
public:
HWNetUdpModel(QObject *parent = 0);
QVariant data(const QModelIndex &index, int role) const;
public slots:
void updateList();
private slots:
void onClientRead();
private:
QUdpSocket* pUdpSocket;
};
#endif // _NET_UDPWIDGET_INCLUDED