project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.m
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 8441 a00b0fa0dbd7
child 11137 14f50dde3e8c
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.

//  MXAudioPlayerFadeOperation.m
//
//  Created by Andrew Mackenzie-Ross on 30/11/10.
//  mackross.net.
//

#import "MXAudioPlayerFadeOperation.h"
#import <AVFoundation/AVFoundation.h>

#define SKVolumeChangesPerSecond 15

@interface MXAudioPlayerFadeOperation ()
@property (nonatomic, retain, readwrite) AVAudioPlayer *audioPlayer;
- (void)beginFadeOperation;
- (void)finishFadeOperation;
@end

@implementation MXAudioPlayerFadeOperation
#pragma mark -
#pragma mark Properties
@synthesize audioPlayer = _audioPlayer;
@synthesize fadeDuration = _fadeDuration;
@synthesize finishVolume = _finishVolume;
@synthesize playBeforeFade = _playBeforeFade;
@synthesize pauseAfterFade = _pauseAfterFade;
@synthesize stopAfterFade = _stopAfterFade;
@synthesize delay = _delay;

#pragma mark -
#pragma mark Accessors
- (AVAudioPlayer *)audioPlayer {
  AVAudioPlayer *result;
  @synchronized(self) {
    result = [_audioPlayer retain];
  }
  return [result autorelease];
}

- (void)setAudioPlayer:(AVAudioPlayer *)anAudioPlayer {
  @synchronized(self) {
    if (_audioPlayer != anAudioPlayer) {
      [_audioPlayer release];
      _audioPlayer = [anAudioPlayer retain];
    }
  }
}

#pragma mark -
#pragma mark NSOperation
-(id) initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay {
  if ((self = [super init])) {
    self.audioPlayer = player;
    [player prepareToPlay];
    _fadeDuration = duration;
    _finishVolume = volume;
    _playBeforeFade = YES;
    _stopAfterFade = NO;
    _pauseAfterFade = (volume == 0.0) ? YES : NO;
    _delay = timeDelay;
  }
  return self;
}

- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration {
  return [self initFadeWithAudioPlayer:player toVolume:volume overDuration:duration withDelay:0.0];
}

- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume {
  return [self initFadeWithAudioPlayer:player toVolume:volume overDuration:1.0];
}

- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player {
  return [self initFadeWithAudioPlayer:player toVolume:0.0];
}

- (id) init {
  ALog(@"Failed to init class (%@) with AVAudioPlayer instance, use initFadeWithAudioPlayer:",[self class]);
  return nil;
}

- (void)main {
  NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
  [NSThread sleepForTimeInterval:_delay];
  if ([self.audioPlayer isKindOfClass:[AVAudioPlayer class]]) {
    [self beginFadeOperation];
  }
  else {
    ALog(@"AudioPlayerFadeOperation began with invalid AVAudioPlayer");
  }

  [pool release];
}

- (void)beginFadeOperation {
  if (![self.audioPlayer isPlaying] && _playBeforeFade) [self.audioPlayer play];

  if (_fadeDuration != 0.0) {

    NSTimeInterval sleepInterval = (1.0 / SKVolumeChangesPerSecond);
    NSTimeInterval startTime = [[NSDate date] timeIntervalSinceReferenceDate];
    NSTimeInterval now = startTime;

    float startVolume = [self.audioPlayer volume];

    while (now < (startTime + _fadeDuration)) {
      float ratioOfFadeCompleted = (now - startTime)/_fadeDuration;
      float volume = (_finishVolume * ratioOfFadeCompleted) + (startVolume * (1-ratioOfFadeCompleted));
      [self.audioPlayer setVolume:volume];
      [NSThread sleepForTimeInterval:sleepInterval];
      now = [[NSDate date] timeIntervalSinceReferenceDate];
    }

    [self.audioPlayer setVolume:_finishVolume];
    [self finishFadeOperation];
  }
  else {
    [self.audioPlayer setVolume:_finishVolume];
    [self finishFadeOperation];
  }
}

- (void)finishFadeOperation {
  if ([self.audioPlayer isPlaying] && _pauseAfterFade) [self.audioPlayer pause];
  if ([self.audioPlayer isPlaying] && _stopAfterFade) [self.audioPlayer stop];
}

- (void)dealloc {
  releaseAndNil(_audioPlayer);
  [super dealloc];
}

@end