Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <UIKit/UIKit.h>
#import "HedgewarsAppDelegate.h"
#import "AudioManagerController.h"
#import "ExtraCategories.h"
#import "UIImageExtra.h"
#import "PascalImports.h"
#import "DefinesAndMacros.h"
#import "EditableCellView.h"
#import "CreationChamber.h"
#import "HWUtils.h"
#endif