QTfrontend/util/platform/xfiregameclient.cpp
author sheepluva
Fri, 13 Nov 2015 23:46:19 +0100
branchsdl2transition
changeset 11378 011c5cc195cc
parent 8440 ea4d6a7a2937
permissions -rw-r--r--
set engine window icon in sdl2

/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <tlhelp32.h>

#include "xfiregameclient.h"

static HMODULE g_toucan_dll = NULL;
static void HelperInit();
static HMODULE HelperGetToucanDLL();

typedef int (*XfireSetCustomGameDataAFunction)(int , const char **, const char **);
typedef int (*XfireSetCustomGameDataWFunction)(int , const wchar_t **, const wchar_t **);
typedef int (*XfireSetCustomGameDataUTF8Function)(int , const char **, const char **);

static XfireSetCustomGameDataAFunction ptr_XfireSetCustomGameDataA = NULL;
static XfireSetCustomGameDataWFunction ptr_XfireSetCustomGameDataW = NULL;
static XfireSetCustomGameDataUTF8Function ptr_XfireSetCustomGameDataUTF8 = NULL;

/* make sure we are going to call the ANSI version */
#ifdef MODULEENTRY32
#undef MODULEENTRY32
#endif

#ifdef Module32First
#undef Module32First
#endif

#ifdef Module32Next
#undef Module32Next
#endif


int XfireIsLoaded()
{
    HelperInit();
    if (ptr_XfireSetCustomGameDataA &&
        ptr_XfireSetCustomGameDataW &&
        ptr_XfireSetCustomGameDataUTF8)
        return 1;
    return 0;
}

int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values)
{
    HelperInit();
    if (ptr_XfireSetCustomGameDataA)
        return ptr_XfireSetCustomGameDataA(num_keys, keys, values);
    return 1;
}

int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values)
{
    HelperInit();
    if (ptr_XfireSetCustomGameDataW)
        return ptr_XfireSetCustomGameDataW(num_keys, keys, values);
    return 1;
}

int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values)
{
    HelperInit();
    if (ptr_XfireSetCustomGameDataUTF8)
        return ptr_XfireSetCustomGameDataUTF8(num_keys, keys, values);
    return 1;
}

/* ------------------------------------------------------------------------- */
static void HelperInit()
{
    if (!ptr_XfireSetCustomGameDataA ||
        !ptr_XfireSetCustomGameDataW ||
        !ptr_XfireSetCustomGameDataUTF8)
    {
        HMODULE toucan_dll = HelperGetToucanDLL();
        if (toucan_dll)
        {
            ptr_XfireSetCustomGameDataA = (XfireSetCustomGameDataAFunction)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataA_V1");
            ptr_XfireSetCustomGameDataW = (XfireSetCustomGameDataWFunction)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataW_V1");
            ptr_XfireSetCustomGameDataUTF8 = (XfireSetCustomGameDataUTF8Function)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataUTF8_V1");
        }
    }
}


static HMODULE HelperGetToucanDLL()
{
    if (g_toucan_dll)
        return g_toucan_dll;

    /*
    ** We need to enumerate the DLLs loaded to find toucan dll.
    ** This is done because the toucan dll changes with each update.
    ** The toucan dll has the following format. "xfire_toucan_{BUILD_NUMBER}.dll"
    ** We simply try to find a dll w/ the prefix "xfire_toucan"
    */
    HANDLE snapshot_handle = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());
    if (snapshot_handle != INVALID_HANDLE_VALUE)
    {
        MODULEENTRY32 module_entry;
        module_entry.dwSize = sizeof(MODULEENTRY32);

        BOOL result = Module32First(snapshot_handle, &module_entry);
        char module_name[] = "xfire_toucan";
        DWORD module_name_len = sizeof(module_name)-1;
        while (result)
        {
            if (CompareStringA(LOCALE_USER_DEFAULT, NORM_IGNORECASE, module_entry.szModule, module_name_len, module_name, module_name_len) == CSTR_EQUAL)
            {
                g_toucan_dll = module_entry.hModule;
                break;
            }
            result = Module32Next(snapshot_handle, &module_entry);
        }

        CloseHandle(snapshot_handle);
    }

    return g_toucan_dll;
}