Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
# FreeType 2 JamRules.
#
# Copyright 2001, 2002, 2003 by
# David Turner, Robert Wilhelm, and Werner Lemberg.
#
# This file is part of the FreeType project, and may only be used, modified,
# and distributed under the terms of the FreeType project license,
# LICENSE.TXT. By continuing to use, modify, or distribute this file you
# indicate that you have read the license and understand and accept it
# fully.
# This file contains the Jam rules needed to build the FreeType 2 library.
# It is shared by all Jamfiles and is included only once in the build
# process.
#
# Call SubDirHdrs on a list of directories.
#
rule AddSubDirHdrs
{
local x ;
for x in $(<)
{
SubDirHdrs $(x) ;
}
}
# Determine prefix of library file. We must use "libxxxxx" on Unix systems,
# while all other simply use the real name.
#
if $(UNIX)
{
LIBPREFIX ?= lib ;
}
else
{
LIBPREFIX ?= "" ;
}
# FT2_TOP contains the location of the FreeType source directory. You can
# set it to a specific value if you want to compile the library as part of a
# larger project.
#
FT2_TOP ?= $(DOT) ;
# Define a new rule used to declare a sub directory of the Nirvana source
# tree.
#
rule FT2_SubDir
{
if $(FT2_TOP) = $(DOT)
{
return [ FDirName $(<) ] ;
}
else
{
return [ FDirName $(FT2_TOP) $(<) ] ;
}
}
# We also set ALL_LOCATE_TARGET in order to place all object and library
# files in "objs".
#
ALL_LOCATE_TARGET ?= [ FT2_SubDir objs ] ;
# end of Jamrules