Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
Compiling FreeType 2 with PureC compiler
========================================
[See below for a German version.]
To compile FreeType 2 as a library the following changes must be applied:
- All *.c files must start with an uppercase letter.
(In case GEMSCRIPT is available:
Simply drag the whole FreeType 2 directory to the file `FNames.SIC'.)
- You have to change the INCLUDE directory in PureC's compiler options
to contain both the `INCLUDE' and `freetype2\include' directory.
Example:
INCLUDE;E:\freetype2\include
- The file `freetype2/include/Ft2build.h' must be patched as follows to
include ATARI.H:
#ifndef __FT2_BUILD_GENERIC_H__
#define __FT2_BUILD_GENERIC_H__
#include "ATARI.H"
Compilieren von FreeType 2 mit PureC
====================================
Um FreeType 2 als eine Bibliothek (library) zu compilieren, muss folgendes
ge„ndert werden:
- Alle *.c-files mssen mit einem GROSSBUCHSTABEN beginnen.
(Falls GEMSCRIPT zur Verfgung steht:
Den kompletten Ordner freetype2 auf die Datei `FNames.SIC' draggen.)
- In den Compiler-Optionen von PureC muss das INCLUDE directory auf INCLUDE
und freetype2\include verweisen. Z.B.:
INCLUDE;E:\freetype2\include
- In der Datei freetype2/include/Ft2build.h muss zu Beginn
ein #include "ATARI.H" wie folgt eingefgt werden:
#ifndef __FT2_BUILD_GENERIC_H__
#define __FT2_BUILD_GENERIC_H__
#include "ATARI.H"
--- end of README.TXT ---